ConfigurableCrafting
Allows new Wandering CHEF recipes to be defined via config. Includes 2 new recipes by default.
About this mod Author’s original text
Configurable Crafting
lets you define new item/equipment crafting recipes via configuration file. doesn't include many recipes on its own, mostly intended for personal/public modpacks seeking to add cross-mod support by configuring this.
How?
recipes are defined via text entries as such:
(InputPickupNameA,InputPickupNameB,OutputPickupName,OutputAmount)
internal names of items/equipment can be found on the RoR2 wiki
for example, the default config includes:
(IncreaseHealing,DeathMark,NovaOnHeal,1),
which allows players to turn Rejuv Rack (IncreaseHealing) + DeathMark (DeathMark) = 1 N'kuhana's Opinion (NovaOnHeal)
By Default
- Rejuvination Rack + Death Mark = N'kuhana's Opinion
- N'kuhana's Opinion + Lepton Daisy = Rejuvination Rack
Credits
- psuedopulse - spoke idea to me. thanx
- rob - default recipe suggestion
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: