CommandQueueSaveLoad

v1.0.0·Updated 2026-09-18

Saves the CommandQueue queue you press Save on for each survivor and applies that survivor's queue when a run starts. Risk of Options controls auto-load and clearing saved queues.

About this mod Author’s original text

CommandQueueSaveLoad

Stop rebuilding the same CommandQueue plan every run because yesterday-you had excellent taste and

present-you has the memory of a Lunar Coin in a blender.

CommandQueueSaveLoad remembers the item queue you save for each survivor and restores it when that

survivor starts a new run. Commando keeps Commando's plan. Huntress keeps Huntress's. Nobody has to share

unless they are actually playing the same survivor.

What it does

  • Saves a CommandQueue plan per survivor.
  • Loads that survivor's plan automatically at the start of a run, if enabled.
  • Lets you restore a plan during a run after queueing the wrong item, making a bold experimental choice, or

simply changing your mind.

  • Keeps saved plans separate from the live queue, so Command cubes can consume items without eating your

saved setup.

This is an add-on for CommandQueue. It does not

patch or replace CommandQueue.

Quick start

  • Start a run and open the Command Queue tab.
  • Build your plan as usual — perhaps Syringe ×5 and Ukulele ×2.
  • Press the Save button (floppy disk) beside the loop button.
  • On your next run with that survivor, the saved plan loads automatically.

Want a completely fresh plan next time? Press Reset (trash can) to clear the live queue, then press

Save to save that intentional empty queue. Your survivor's next load will be empty too. A clean slate,

without the administrative overhead of actually finding a slate.

Queue buttons

These buttons appear on CommandQueue's own button row while the Command Queue tab is open.

| Button | What it does |

| --- | --- |

| Save — floppy disk | Saves the current survivor's live queue. This includes an empty queue when you deliberately want to clear their saved plan. |

| Open — folder | Replaces the live queue with the current survivor's saved queue. Useful for undoing a queue mishap mid-run. |

| Reset — trash can | Clears the live queue only. It does not touch the saved plan until you press Save. |

Each survivor has an independent saved queue. There is no shared queue or cross-survivor copy action.

Settings

| Setting | Default | What it does |

| --- | --- | --- |

| Load Saved Queue At Run Start | On | Automatically restores the saved queue for the survivor you started the run as. Turn it off if you prefer to load manually. |

Risk of Options is optional. With it installed,

the setting and Clear Saved Queues button appear in the mod settings menu. Without it, the mod still

works; the setting is available in BepInEx's config file.

Requirements

  • CommandQueue 1.7.0 — required.
  • Risk of Options — optional, for an in-game

settings page.

Install through or your mod manager. CommandQueue is declared as a dependency, so a mod manager

will normally take care of it for you. One fewer thing to queue manually.

Good to know

  • Queues are client-side. Other players do not need this mod, and your plan is not sent to them.
  • In split-screen, local players share one saved queue per survivor body.
  • Automatic loading happens once, for the survivor that starts the run. After a body change such as

Metamorphosis, manual Save/Open uses the body you are currently playing.

  • Missing modded items stay in the saved file but are skipped when loading. Reinstall the item mod later and

the saved entry is still there.

Backups and manual editing

Saved queues are readable JSON at:

BepInEx/config/CommandQueueSaveLoad.queues.json

You can back it up before changing modpacks or edit it by hand if that is your preferred form of loadout

management. The file uses internal item names, which helps plans survive game updates and changing item mods.

Support

Found a bug? Include your mod versions, the survivor involved, and relevant lines from

BepInEx/LogOutput.log:

Icon attribution

The save, open, and reset glyphs are from Font Awesome Free and are licensed

under CC BY 4.0.

AI disclosure

Parts of the code, documentation, and icon were created with

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

KubeRoot-CommandQueue

File & checksum

Filename
CommandQueueSaveLoad-1.0.0.zip
File size
254.7 KiB