ChefMod
Adds the CHEF robot from RoR1 as a survivor. Multiplayer-compatible!
Screenshots 3 screenshots
About this mod Author’s original text
ChefMod
CHEF is a robot cook who is capable of serving generous helpings to even the largest crowds. Supports StandaloneAncientScepter!
If you have any feedback/suggestions, open an issue on the Github page, or join our discord at
Installation
Drop the Gnome-ChefMod folder into \BepInEx\plugins\
All players need the mod.
Known Issues
- nonw
To Do
- Add config option to keep CHEF bossfight after completing the unlock.
- Character select animation.
- More alt skills.
- Balancing. Feedback is greatly appreciated!
Credits
Huge thanks to
- Lucid Inceptor for being my muse (made the models)
- Papa Zach for being my longest supporter (made icons)
- Timesweeper for being my rock (helped me implement animation, and various tweaks)
- Moffein for being there when I needed him most (helped me patch for anniversary update and did networking and the 2.0 update)
- rob for being the father I always dreamd of (gave advice)
- Swuff for taking care of my needs (pleasured me, and made animations)
- SOM for the CSS anim.
And as always I give my undying love to iDeathHD
oh and thank you enigma for letting me use your prefab builder it is very cool
the mod icon was made by Destructor check out his youtube Destructor1089 for risk of rain 2 sfm
Thanks to Gnome for being the big bang in an otherwise cold and empty universe.
Whether or not you come back to work on him, we'll be here for ya.
Localization Credits
Chinese - JunJun_w
Russian - Адский Шкед, Lecard
Ukrainian - Damglador
Spanish - Juhnter
Japanese - punch
Portuguese - Kauzok
French - StyleMyk
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: