Chef Overcooked
Back from the oven, serving enemies on platters. Adds CHEF's Cook skill from Risk of Rain Returns, new Meals for Wandering CHEF, and other Ingredients.
About this mod Author’s original text
Developed by Gemo, @noodleGemo on Risk of Rain 2 Modding Server
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Ever felt like you missed the Cook Skill from CHEF Risk of Rain Returns or just wanted more Meal Item variety?
Chef Overcooked reintroduces Cook, a Special Skill that turns enemies into temporary Meal Items, along with Meal Items that are adapted for Risk of Rain 2, complete with Wandering CHEF recipes from the original Skill in Risk of Rain Returns.
Almost every aspect of Chef Overcooked can be configured as well.
1 Chef Skill - 1 Uncommon Item - 4 Meal Items
When Alloyed Collective is disabled, Cook only produces Ingredients from the recipes that are registered.
Meal Items are also weighted depending on the Ingredients used, meaning Sauteed Wyrms is more rare compared to others.
Cook should also work with Meal Items from other mods.
Meal Items from Risk of Rain Returns slightly differ in functionality, name, and appearance.
Just thought it'd be more fun to have them more unique, and fit in with the current Meal Items.
Recipe Spoilers for Meal Items ( For when you're too lazy )
Upcoming Plans
Completely new Meal Items
Additional Ingredient Items
Potentially other Risk of Rain Returns Chef Skills
More Logbook Notes
Skins..?
If there's bugs.. Contact me on Discord or leave an issue on the Github Repository
Credits
PlNK, @plnk.** - Primitive Claws Logbook Notes
Swuff & PsuedoPulse - Recipe Implementation.score - Code Help for when I'm dumb
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: