Captain Beacon Cooldown and Tweaks
A mod that gives cooldowns to captain's beacons with config support. In the future, may give captain more tweaks such as orbital usage in areas such as the bazaar, or fix diablo strike to actually dea
About this mod Author’s original text
ROR2-Captain-Beacon-Cooldown-and-Tweaks
Description
A mod for risk of rain 2 that gives cooldowns to captain's beacons,
allowing him to use them more than once on each stage. Has config support.
Potential Future Plans
This mod may be updated later to give more captain tweaks down the line such as the following:
- Fix diablo strike to actually do "40,000% damage to all characters" \- Ability Description
- Currently, the ability does 40,000% damage to targets in the inner half
radius, and 10,000% outside that half radius (sweetspot falloff), instead of the 40000% to everything it states
- Allowing usage of captain orbitals in areas where they are usually disabled.
- Such as the bazaar, or the void fields.
- A mod already exists that fixes this, so priority isn't that high for this feature
Bandoliers don't work
Bandoliers do not work with beacons mainly for balance reasons, but also due to the beacons having weird
stopwatch behaviour that I wasn't able to enable/fix.
May be fixed in the future.
Default Beacon Cooldowns
- Healing Beacon: 60s
- Shocking Beacon: 60s
- Equipment Beacon: 90s
- Hacking Beacon: 240s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: