Builder
'It's like Fortnite in Risk of Rain 2' - PCGamer
About this mod Author’s original text
[comment]: <> (Introduction Button)
Adds a new survivor: Builder, The Fabricator.
[comment]: <> (Showcase Button)
[comment]: <> (Showcase)
[comment]: <> (Survivor Button)
[comment]: <> (Survivor Skills)
[comment]: <> (Bug Report Button)
[comment]: <> (Bug Report)
[comment]: <> (Commission Button)
[comment]: <> (Feedback)
[comment]: <> (Commission Tab)
Y_Tho_: For commissioning this awesome mod.
12GaugeAwayFromFace: Turret model.
Everyone involved with the modding cores and API's, as well as
that made modding possible and easily accessible.
[comment]: <> (Changelog Button)
1.1.0
- Updated and fixed for the latest game version.
- Added ending phrases and an umbra title.
1.0.9
- Updated for SOTS.
1.0.8
- Enemies killed by your minions now reward material.
1.0.7
- Fixed material costs.
- Fixed material gain when opening chests, now all builders in the match should gain it, and they will also reward material based on their cost.
1.0.6
- Finally networked.
1.0.5
- Fixed being able to grenade swap while having Dash selected.
1.0.4
- Fixed issue with the primary skillfamily.
1.0.3
- Added free building config.
1.0.2
- Fixed utility alt cast
- Reinforced some nchecks on model material changes
1.0.1
- Readme
1.0.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: