Broadcast Perch
An alternate Stage 2 map with a vertical layout, set in a birch tree canopy littered with debris. Includes a Simulacrum variant and music by Cane B!
Screenshots 3 screenshots
About this mod Author’s original text
Broadcast Perch
An alternate Stage 2 environment with a uniquely vertical layout, set in a birch tree canopy that’s been converted into a fun little treehouse (no boys allowed).
All platforms are connected by scaffolds and branches, but there’s also jump pads that you can use to quickly reach high places and floating wind spirals that slow your descent to lower areas.
I tried to design this map with Eclipse and Artifact of Frailty in mind, but falling off the map is generally going to be much more deadly if you have nothing to break your fall. Watch your step!!
Music
Broadcast Perch has a unique music track, 'The Treehouse that Time Forgot' by Cane B - you can find it, as well as his other work, on YouTube and SoundCloud!
Simulacrum
Broadcast Perch also comes with a Void replication, exclusive to SotV's Simulacrum gamemode. The Simulacrum version's layout is less vertical, but still a bit awkward to navigate compared to other Simulacrum maps, so it can only appear after the first stage by default.
Other Features
- Config options
- Broadcast Perch - Enabled (true/false)
- Simulacrum Variant - Enabled, Enabled on Stage 1 (true/false)
- Modded enemy toggles
- Modded enemies can appear if their respective mod is enabled
- EnemiesReturns: Mechanical Spider, Spitter
- Starstorm 2: Wayfarer, Security Chest
- ForgottenRelics: Brass Monolith (after looping)
Bugs / Issues
Please let me know on GitHub and/or Discord (@worms / @ry6240) if you encounter any issues with the map. Also feel free to message me if you have suggestions or other feedback!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: