BossVengenceRevive
A mod with configurability that will revive dead players once other members of their team kill the boss or complete the Vengeance event.
About this mod Author’s original text
BossVengenceRevive
Description
- A mod with configurability that allows players to be revived after teleporter events, teleporter boss kills, vengeance events, and special bosses such as Aurelionite or Alloy Worship Unit
Installation
- Use a mod manager to ease the process
- Otherwise extract the zip from into “Risk of Rain 2\BepInEx\plugins”
Config
- The mod can be configured in the in-game settings menu
- The config file can be found in the BepInEx\config folder inside your RoR2 Directory.
- You can toggle the mod on/off and choose what boss groups you will respawn after.
- Changing settings using the in-game menu will apply the changes immediately
Options
- Enabled - This will enable or disable the mod (Default: 0n)
- Teleporter Event - Revive dead players after you complete a teleporter event (Default: On)
- Teleporter Boss - Revive dead players after you defeat a teleporter boss (Default: Off)
- Doppelganger - Revive dead players after you defeat a Doppelganger (Default: On)
- Special Bosses - evive dead players after you defeat a Special Boss (Default: Off)
Changelog
- 2.0.4 No more exception being thrown when there is no healthbar
- 2.0.3 Fixed issues in simulacrum
- 2.0.2 Fixed issue where aurelionite did not drop yellows
- 2.0.1 Fixed dependency issues. Added options section to README.md
- 2.0.0 Added in-game configuration, option for revive after teleporter event, and improved performance. Moved repository
- 1.1.0 Added a config file with options to choose what boss groups you revive after
- 1.0.2 Fixed minor oversights in the description and chat log (namely github link)
- 1.0.1 Fixed problems with the manifest.json
- 1.0.0 Initial Release
Contact
- GitHub:
- Discord: Melting Cube#1306
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcherRune580-Risk_Of_Options