BlueArchiveOST
Changes the RoR2 OST into the Blue Archive soundtrack
About this mod Author’s original text
The EnhancedSoundTrack Plugin
This mod allows you to play Blue Archive (or any) music in place of the normal soundtrack.
You must supply your own music files though. Check settings.xml
Place the DLLs and settings.xml in:
Risk of Rain 2\BepInEx\plugins\EnhancedSoundTrack
Your music files can either go in the same directory or you can specifiy a directory
in settings.xml (using the `` tag).
Music files can be in.mp3 or.wav format (with those exact extensions).
Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)
If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the
plugin will just choose random music it found.
settings.xml
If your files match all the song "names", then you don't need to do anything else, but feel free to customize.
If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.
Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.
The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:
("golemplains" in the scene attr will match for the golemplains2 scene id.)
Example for playing MyFile.mp3 on the title screen and main menus:
Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).
Otherwise music can only play elsewhere (non teleport events).
"volume" is a decimal between 0 and 1. ex. 0.5 is 50% or half
It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly
among the matching songs.
The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.
The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.
Should include music in Risk of Rain 2 OST pool? If true, then normal soundtrack is played in place of absent music defiend here. ex. true
The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.
The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\EnhancedSoundTrack
Scene IDs (level IDs).
(As of the Survivors of the Void DLC)
See here for pictures of the level scenes:
Non Levels:
ID Description
===============================================
splash - "hopoo games" image
intro - intro cutscene
outro - outro cutscene
title - the title screen
lobby - the select character screen.
logbook - view logs screen.
crystalworld - prismatic trials menu (not normally reachable in modded RoR2)
eclipseworld - eclipse menu
infinitetowerworld - Simulacrum menu
Levels:
ID Level Name / Description
===============================================
First Stages
blackbeach - Distant Roost
blackbeach2 - Distant Roost Variant
golemplains - Titanic Plains
golemplains2 - Titanic Plains Variant
snowyforest - Siphoned Forest
Second Stages
foggyswamp - Wetland Aspect
goolake - Abandoned Aqueduct
ancientloft - Aphelian Sanctuary
Third Stages
frozenwall - Rallypoint Delta
wispgraveyard - Scorched Acres
sulfurpools - Sulfur Pools
Fourth Stages
dampcavesimple - Abyssal Depths
shipgraveyard - Siren's Call
rootjungle - Sundered Grove
Fith Stage
skymeadow - Sky Meadow
Finial Levels
moon - Commencement (Orginal Final Level(Accessible with Commands))
moon2 - Commencement (Revised Final Level(Currently Used))
The Simulacrum
itancientloft - The Simulacrum Aphelian Sanctuary
itdampcave - The Simulacrum Abyssal Depths
itfrozenwall - The Simulacrum Rallypoint Delta
itgolemplains - The Simulacrum Titanic Plains
itgoolake - The Simulacrum Abandoned Aqueduct
itmoon - The Simulacrum Commencement
itskymeadow - The Simulacrum Sky Meadow
Other
voidstage - Void Locus
voidraid - Planetarium (Purpl
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: