BloonModpackBaseMod

v1.8.1·Updated 2026-09-12

Base mod for an upcoming modpack, adds various changes.

About this mod Author’s original text

Bloon Modpack Base Mod

This is the base mod for a big modpack that I'm working on. Changes a couple Survivors, as well as a few general fixes and improvements.

Configs (hopefully) coming soon!

If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.

Optional Dependencies:

  • Meltdown
  • Risky Mithrix
  • Enemy Abilities
  • Red Alert
  • Skillsmas
  • Eclipse Revamped
  • Nemesis Spikestrip

These aren't required, but are recommended.

Current Changes

General Changes:

  • Fixed Eclipse Revamped E1 applying outside of Eclipse
  • Replaced old E6 modifier with a 20% decrease to interactable spawns
  • Burn damage now has the "Bypass Armor" damage type
  • Slightly increased the difficulty of Mithrix, most notably phase 4
  • Removed the on-hit damage reduction from Spikestrip's Plated Elites

Survivors \& Skills

Acrid

|||

|-|-|

|Autonomous Organism (Skillsmas)|Moved from the Utility slot to the Special slot|

Desolator

|||

|-|-|

|General Changes|All skills now use the radiation effect from Meltdown|

|Special Skills|Reduced proc coefficient from 0.7 to 0.2|

TO-DO Changes

Not everything listed here will necessarily get touched upon, this is just a list of things that I'm considering changes for.

Survivors/Abilities:

  • Commando - Weave (Spikestrip)
  • Artificer - Choke (Spikestrip)
  • Nemesis Amp Luminous Shot Compatibility
  • Add Faulty Conductor Compatibility to Amp \& Nem Amp

Other:

  • Add configs
  • Lunar Coin achievements
  • Remove Herobrine

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherBloonjitsu7-BloonItemRebalance

File & checksum

Filename
BloonModpackBaseMod-1.8.1.zip
File size
55.7 KiB