BloonModpackBaseMod
Base mod for an upcoming modpack, adds various changes.
About this mod Author’s original text
Bloon Modpack Base Mod
This is the base mod for a big modpack that I'm working on. Changes a couple Survivors, as well as a few general fixes and improvements.
Configs (hopefully) coming soon!
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
Optional Dependencies:
- Meltdown
- Risky Mithrix
- Enemy Abilities
- Red Alert
- Skillsmas
- Eclipse Revamped
- Nemesis Spikestrip
These aren't required, but are recommended.
Current Changes
General Changes:
- Fixed Eclipse Revamped E1 applying outside of Eclipse
- Replaced old E6 modifier with a 20% decrease to interactable spawns
- Burn damage now has the "Bypass Armor" damage type
- Slightly increased the difficulty of Mithrix, most notably phase 4
- Removed the on-hit damage reduction from Spikestrip's Plated Elites
Survivors \& Skills
Acrid
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|-|-|
|Autonomous Organism (Skillsmas)|Moved from the Utility slot to the Special slot|
Desolator
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|-|-|
|General Changes|All skills now use the radiation effect from Meltdown|
|Special Skills|Reduced proc coefficient from 0.7 to 0.2|
TO-DO Changes
Not everything listed here will necessarily get touched upon, this is just a list of things that I'm considering changes for.
Survivors/Abilities:
- Commando - Weave (Spikestrip)
- Artificer - Choke (Spikestrip)
- Nemesis Amp Luminous Shot Compatibility
- Add Faulty Conductor Compatibility to Amp \& Nem Amp
Other:
- Add configs
- Lunar Coin achievements
- Remove Herobrine
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: