BetterArsonist
A full rework for the Arsonist survivor to make his gameplay flow much more fun and consistent. Icon by DTEE Draws!
About this mod Author’s original text
Better Arsonist
This mod is a standalone version of the Arsonist rework featured in the base mod of my upcoming modpack!
Credit to DTEE for this amazing Arsonist icon! You can check out his bluesky here.
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
Changes
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|General Changes|Overheat no longer weakens primary attacks and reduces attack speed, instead it increases movement speed by 25% and causes excess Heat to deal damage to you
Items and levels no longer affect the Heat gauge, it's now locked at 100 max Heat
Items like Alien Head no longer affect the Heat gained, it now remains consistent
Anticipation can no longer build up from added Heat while in Overheat
Fixed Pyromania self-ignite not dealing any damage|
|Dragon's Breath (Primary)|Increased base ticks per second from 4 to 6, but removed exponential attack speed scaling
Reduced damage per tick from 90% to 75% (Overall DPS from 360% to 450%)
Increased heat cost by 33%
The amount of heat generated now properly increases with fire rate|
|Flare (Secondary)|Reduced flare damage from 400% to 250% for both the DoT and the explosion
Increased split flare damage from 200% to 250%
Now deals 20% more damage per ignite stack on the enemy, so long as you aren't in Overheat
Overheat no longer reduces base damage and prevents splitting
Flare split radius now scales with enemy size
Removed flare DoT sound from split projectiles|
|Zero Point Blast (Secondary)|Launch distance is now increased based on the amount of heat vented with this skill
During Overheat, launch distance is set to max but it doesn't deal any damage
Increased damage from 200% to 350%|
|Cleanse (Utility)|Increased damage from 50% to 150%
Now also increases base health regeneration by 5 hp/s while the buff is active|
|Masochism (Special)|Completely reworked:
Ignite. Cannot be used in Overheat. Consumes all Anticipation stacks to launch a spread of 5 fireballs with 20% lifesteal, each dealing 60% damage per Anticipation stack used. Overheat immediately after.|
|Spite (Special)|Increased explosion damage per Anticipation stack from 70% to 300%
No longer grants lifesteal or movement speed
Now causes 100% of incoming damage to be converted into burn damage for the duration
Removed Anticipation threshold for Double Tap
Reduced Heat gain per second from 8 to 5
No longer deals self damage|
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: