BetterAmp
An overhaul for Amp and Nemesis Amp while also properly updating their compatibility with Seekers of the Storm and Alloyed Collective. Icon by DTEE Draws!
About this mod Author’s original text
Better Amp
This mod aims to buff Amp, while also fixing a little bit of the jank surrounding him and adding support for newer items.
Credit to DTEE for this amazing Amp icon! You can check out his bluesky here.
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
Changes
Amp
|||
|-|-|
|General|Added Luminous Shot and Faulty Conductor support
Faulty Conductor applies to the charge debuff damage, Surge, Pulse Leap, Fulmination, and Voltaic Bombardment|
|Modified Shockblade (Primary)|Increased proc coefficient from 0.1 to 1.0|
|Ferroshot (Secondary)|Increased damage from 140% to 175%|
|Plasma Slash (Secondary)|Increased grounded damage from 700% to 950%
Increased airborne damage from 500% to 700%|
|Surge (Utility)|Completely reworked (at least until it gets fixed):
Agile. Shocking. Blast yourself forward and upwards, dealing 800% damage in an area around you.|
|Pulse Leap (Utility)|Blast now fires at the end of the dash, instead of at the start of it
Using this skill now also grants you 0.3s of invulnerability|
|Fulmination (Special)|Increased total damage from 1600% to 2000%
Reduced startup time by 0.5s|
|Voltaic Bombardment (Special)|Removed start delay
Increased cooldown time from 8s to 11s|
Nemesis Amp
|||
|-|-|
|General|Added Luminous Shot and Faulty Conductor support
Faulty Conductor applies to all of Nemesis Amp's skills except for Lorentz Blades|
|Fulmination (Primary)|Increased proc coefficient from 0.2 to 1.0
Reduced ticks per second from 3 to 2.5|
|Lorentz Blades (Primary)|Increased proc coefficient from 0.2 to 1.0
Increased damage from 200% to 250%|
|Voltaic Onslaught (Special)|Increased lightning strike blast radius by 50%|
Known Issues
- Faulty Conductor doesn't work with Amp's Fulmination skill after it chains
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: