Belmont
From this day on, the Belmont clan will hunt the night
Screenshots 7 screenshots
About this mod Machine translation
Belmont
- Adds the Belmont, an original survivor based on the famous Belmonts from the Castlevania games
- Fully functional kit with a ton of unlockable skins made by VCR!
- Fully multiplayer compatible!
- Has item displays and emotes
- Full Risk of Options support for all configuration options
The
Unlock
Currently comes unlocked by default
Skills
Passive
Every stage a Shrine of the Night spawns that triggers a night creature invasion. After killing 7 of them and the boss at the end they drop a Key Fragment.
Collecting 3 Key Fragments combines them into a Skeleton Key, which is used to open Treasure Chests. Each stage 4 has a guaranteed Treasure Chest spawn in a fixed location.
Treasure Chests contain sacred relics that greatly boost Belmont's kit in unique ways. These are both extremely powerful and nonessential to his kit so they're intentionally difficult to find.
Primary
Basic melee slash in close range
At a distance whip cracks with lower dps but higher burst damage
Secondary
Slide kick
someone please make gifs of these skills for the readme i can't do this
Utility
Dash, then swing off target enemy with whip
Special
Throw a flask of "holy water"
Credits
rob - Everything
VCR - All the skins and tons of other misc assets
getsurabbit - Lore/logbook entry
PiPetka - Skill icons
Crispy rice - CN translation
Known Issues
uhm
Future Plans
uhhh?
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: