Bayonetta Survivor
New 'do, dead you!
Screenshots 2 screenshots
About this mod Author’s original text
Let's Dance, Boys!
Adds Bayonetta from the Bayonetta series, a versatile melee-ranged hybrid character able to weave in and out of danger in order to dish out high damage.
Multiplayer Compatible! (from what I've tested)
Feel free to message me (ppsychee) on the RoR2 Modding Discord for any issues that arise, as well as for any general feedback!!
Videos
A Special thanks goes to LONK for creating all the trailer videos for this mod!!
Screenshots
Skills
Primary: Bullet Arts
Perform a 5 hit punch sequence, dealing 200% damage for the first four hits. The last hit is a flurry attack that deals 165% damage each hit and summons a wicked weave when released, dealing 1500% damage. Bayonetta will also continuously fire her guns during the sequence, each shot dealing 50% damage.
If dodge is used during this sequence, Bayonetta will pick up the sequence where she left off as long as M1 is still held. Additionally, using this move against airborne enemies will juggle them, stunning them and knocking them upwards.
Secondary: Umbran Techniques
Perform a variety of different moves depending on movement inputs and whether or not Bayonetta is grounded.
Input
Name
Description
Aerial + Forward
After Burner Kick
Launch into the air with a blazing kick, knocking back lighter enemies and dealing 375% damage. Aiming this move downwards will cause it not to launch enemies, but Bayonetta will keep her momentum
Aerial + Neutral
Heel Tornado
Perform a spinning kick, continuously dealing 150% damage. Knocks away lighter enemies. Jump cancellable.
Aerial + Backward
Death Drop
Quickly descend with a downwards kick, continuously dealing 250% damage and spiking enemies.
Grounded + Forward
Heel Slide
Slide forwards at high speed, dealing 100% damage. Continue holding the move down after stopping to perform a rising kick, launching lighter enemies and dealing 300% damage.
Grounded + Neutral
Breakdance
Perform a breakdance, continuously dealing 120% damage per hit to all enemies around you. Juggles airborne opponents similar to M1. Jump cancellable.
Grounded + Backward
Full Moon Shoot
Perform a backflip that launches lighter enemies, dealing 395% damage. Continue holding the move down to keep spinning, continuously dealing 100% damage.
Utility: Dodge
Dodge a short distance, gaining brief invincibility and 100 armor. If you are hit during the invincibility, activate Witch Time.
While in Witch Time, Gain 350 armor. Enemies and projectiles near Bayonetta are greatly slowed, and moves that normally only launch lighter enemies will now launch all non-boss enemies. Enemies will also have their gravity altered, allowing for new followups.
Special: Tetsuzanko/Heel Stomp
Lock onto enemies and use primary or secondary buttons to summon a wicked weave at their location, dealing 1500% damage.
Other Interactions
Bayonetta now has new punish attacks!!!!!
- Hitting an enemy with a move that sends downwards (death drop or heel stomp) will now put enemies in a special stun state.
- If bayonetta is grounded and near an enemy in this state, she will be prompted with the interact button to punish the enemy.
- Mashing the primary skill button (M1) during a punish attack will speed up the attack.
- Three different punish attacks: two for grounded enemies, one for airborne/flying enemies.
Bayonetta has special interactions with items that reduce cooldowns:
- Bandolier: If Witch Time is active, gain an additional 4 seconds when picking up an ammo pack. If Bayonetta has the Witch Time cooldown debuff, remove the debuff upon picking up an ammo pack.
- Brainstalks: Removes all isntances of the Witch Time debuff whenever the no cooldowns buff is active.
- Hardlight Afterburner: Adds 3 seconds to Witch Time's duration.
- Alien Head: Reduces Witch Time's cooldown by 25%
- Light Flux Pauldron: Reduces Witch Time's cooldown by 50%
- Purity: Removes 2 seconds of Witch Time's cooldown.
Known Issues
- Some animations/sounds don't play properly in multiplayer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: