Bastian
A Rogue Translator Bot, left to fight a battle he was never made to fight.
Screenshots 8 screenshots
About this mod Author’s original text
The Rogue Translator
- Adds Bastian, a rogue translator bot, pulled from the standby crew of the UES to fight in the fields of Petrichor V.
- Bastian is a high-stress survivor, meant for players who want to try a new style of combat. Not having been built for fighting, his new systems are somewhat unstable, leaving him vulnerable early on. He has to be careful when he first arrives on the planet, as one stray Golem beam, or one unaccounted-for pest, and it's system shutdown.
- Fully Multiplayer Compatible
- Highly Configurable, with Risk of Options support
Current State
- Currently looking for movement/power feedback, reach out at ItsKKing on discord with any feedback!
- if anyone wants to do item displays, reach out
Moveset
Bastian has a number of improvised moves at his disposal, each made with the parts found on the ship and his own internal workings.
| Icon | Name | Description | Cooldown |
|:--|--|--------|--|
| | Ion Swing | Deliver a punch for 250% damage. Builds up Ion Charges. | none |
| | Micro-Bullet | Fire up to 5 rounds of stunning energy bullets, each dealing 250% dmg. | 8 seconds/reload |
| | Nano-Spring | Execute a rapid dash in any given direction, stunning enemies in your path. | 5 seconds |
| | Architect Burst |Expend 33% of current health and all Ion Charges for a massive burst of 500-3000% damage. after which you are Evasive for 10 seconds. | 16 seconds |
| | Evasive | Reduce damage by half, gain 80% movement speed, and 10% regen | |
Credits
K King (Character/Moveset concept/SFX/Voice Acting)
DragonRoilz (Concept Art and Main Skin Design. Fantastic artist and overall icon in the ROR2 Art Community )
ikachap (Mastery Skin Design. Yet another amazing artist who managed to make an amazing bit of concept art for the Mastery Skin.)
Dotflare (Created the models for both the Main Skin and the Mastery skin. Another incredibly talented artist.)
Dragonyck (Code/vfx/prefabs/projects, made the main part of the mod even possible.)
Domi (Animations. Made every animation I had in mind pop in ways I didn't even think possible. Came and and even overhauled some of them for the v2 release!)
Jhariah (Trailer Music. Still baffled that they gave me permission to use their song Risk!, but definitely go check them out!)
Goodguy (Moveset Icons. Made the fantastic moveset icons you see in the mod, be sure to hit them up if you need some made yourself!) Discord: youredoingoodlad
ProGamingNerd (Trailer Intro Animation. They managed to bang out the animated intro sequence from some shoddy storyboard frames I'd made, and did so in record time. Would definitely recommend a commission from them!)
SenseiJames (Trailer Footage Capture. A fantastic voice actor, and a fantastic cameraman for the footage in-game! Check out their teams mod, Paladin!)
TimeSweeper (Jumped in and did some serious overhauls for this, fixing a number of issues and really just going above and beyond! Still can't believe it, you're fantastic dawg. Absolutely sexcellent stuff.)
EarthZebra (3.0.0 Gameplay overhaul)
Discord: thetimesweeper
Concept Art Gallery
[Original Sketch - DragonRoilz]
[Helmet Design - DragonRoilz]
[Final Main Skin Design - DragonRoilz]
[Mastery Skin Design Process - Ikachap]
Special Thanks to
Nunchuk - Being so willing to help fix an issue with emote compat, and on such a sudden notice as well
My friends Gwen and Phoebe - For listening to me ramble on about my ideas for the mod, and offering input as the development went on.
Domi & TimeSweeper - You guys swooped in at the last second and managed to overhaul this into something wild. Idk how you two work so fast but good GOD you are amazing.
Zenithrium - They volunteered to come on and
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: