BadAssEngi
A mod that makes the Engineer Bad Ass. And Fortnite Emotes.
Screenshots 1 screenshots
About this mod Author’s original text
B.A.E. Mod: BadAssEngi
By iDeathHD / Violet Chaolan
A mod that makes the Engineer Bad Ass.
Video Showcase
-
- Bad Ass Engi Vaporwave Edition - Back to the 80s
- Old video showcasing other features like mines.
Feature Highlight
Keybinds
- Changing the type of turret. List of possible keybind at the end of this page:
Default value: f1
- Changing the type of grenades.
Default value: f3
- Changing the type of mines.
Default value: f4
- Manually detonating satchel mines.
Default value: c
Custom UI For Fortnite Emotes Menu
- Bottom right on the screen while playing should have a new button called Emote Button that will pop up a window for doing fortnite emotes.
- The window is resizeable and moveable.
- You can also use those console commands for playing the animations:
- bae_animation and bae_list_animation
Console commands
- Change, enable or disable the custom color of your Bad Ass Engineer.
Usage: bae_engi_color R G B / bae_engi_color enable/disable.
Exemple Usage: bae_engi_color 7 76 3.75. Or just bae_engi_color to force a color update across the network.
- Same for the turrets with bae_turret_color!
- Same for the missile tracker HUD with bae_indicator_color!
- Same for the cluster mine visuals with bae_cluster_color!
- For more info about any commands, type help followed by the command name (help bae_cluster_color) for an example on how to use.
- Can quickly test modified config values in-game!
A config file called BadAssEngi.cfg located in the BepInEx\config folder should appear once you launch the game with the mod installed.
You can reload it while being ingame by using the console command bae_reload
Can change the volume of emote music with bae_emote_volume. Exemple usage: bae_emote_volume 50 (range is 0-100)
Installation Guide
- Copy BadAssEngi folder to your BepInEx plugins folder.
Discord
- We have a discord server. If you find a bug or would just like to be with people who share the same love with Engi, please join us.
Special Thanks
- Ryan Pallesen
- Mister_Name
- Перетащите был здесь
Changelog
1.3.10 - Update for latest game version. Add damage sources to skills.
1.3.9 - Initial fixes for SOTS DLC2 Release.
1.3.8 - Fix shotgun turrets crashing the game since the devotion update.
1.3.7 - New visual for railgun turrets. Fix a bug where switching between satchel and cluster mines was putting the cooldown to 20 seconds and removed all stocks. Fix a bug where skill preferences for Bad Ass Engi were not saved to user profile.
1.3.6 - Update for SOTV DLC1 Update. Multiplayer is untested, report issues in the discord if any.
1.3.5 - Fix orbital mine that could be detonated manually and wouldn't properly execute the orbital strike. Fix swappable mines restoring the consumed charges when switching mine type.
1.3.4 - Update for latest patch
1.3.3 - Update for Anniversary Game Update.
1.3.2 - Fix missing Orbital Strike sound. Fix Orbital Strike cooldown resetting across stages.
1.3.1 - Forgot to remove a debug hook. Updated README, minirpclib is NOT needed anymore.
1.3.0 - Bad Ass Engi should be way more mod compatibility friendly.
1.2.9 - Turrets damage is now modified through damage %, not from base damage anymore. Fix an issue with the orbital strike sound not properly ending when exiting runs.
1.2.8 - Fix the ResourcesAPI error at game start.
1.2.7 - Update for the 1.0 game version.
1.2.6 - Add a console command a config entry for changing the volume of the emote music. Console command is bae_emote_volume. Fix a compatibility issue with ExpandedSkills.
1.2.5 - Fix a bug where Harpoon would reset the new skill variants introduced by Bad Ass Engi, like Orbital Strike. Fix UI that would go sometimes offscreen if you had a smaller resolution than 1920x1080
1.2.4 - Fix a bug where brainstalk buff would last indefinitly if your turret killed an elite. Make infusion stacks shared across engi and his turrets. Add BAE D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: