AutoShot
Adds a new Skill Called Auto Shot to Commando!
Screenshots 4 screenshots
About this mod Author’s original text
Auto Shot
- Enables and updates an unused skill for Commando to mimic how Suppressive Fire worked in Risk of Rain 1.
- Uses cut animation specifically for this skill.
- Configurable.
- Compatible with Ancient Scepter.
- Compatible with BlasterSword from Aetherium
Credits
Lodington - Coding, Fixing, Updating, All the hard work.
Ziggylata - Icon, Idea guy. Wrote this.
Skill
| Skill | | Description | Stats |
|:-|-|------|-|
| Auto Shot | | Stunning. Fire a minimum of 10 shots all visible enemies within a medium distance for 90% damage. | Proc: 1.0 |
| Bullet Hell | | Stunning. Fire a minimum of 25 shots all visible enemies within a medium distance for 135% damage. Goes in all directions. | Proc: 1.0 |
Known Issues
- None
Changelog
1.2.2
- Updated mod for new game libs
1.2.2
- Fixed Mod not loading if loadout api isnt loaded
- Removed Obsolete code
1.2.1
- Added Recoil
- Added Fire sound
- Added Spread
- Skill wont consume a charge if there is nothing to shoot
1.2.0
- Updated for SOTV
1.0.2
- Fixed Non Host players not being able to use AutoShot
1.0.1
- Fixed Muzzle flash
- Fixed bullet shooting out of feet
1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: