AuditDepartment
Monster-economy pack: tax, veto, skim, and audit the combat director's budget.
About this mod Author’s original text
Audit Department
A monster-economy pack. Risk of Rain 2's combat director literally runs on credits — this bundle audits, vetoes, skims, and over-funds that budget. Designed multiplayer-first: items may read the shared director freely, but anything that writes to it is either a pure lobby benefit or pays the whole lobby; personal risk loops target only their holder.
- Red Tape (white) — enemies that spawn within 75m arrive buried in paperwork: slowed and weakened for 3s (+1.5s per stack).
- Line-Item Veto (green) — every 45s (less with stacks), the next enemy spawn costing 100+ director credits is cancelled and its budget is paid out to holders as gold.
- Hostile Takeover (red) — skim 15% per stack (max 50% total) of the monster director's income and spend it hiring this stage's monsters onto your team. Up to 2 (+1/stack, max 6) hires at once on 120s contracts.
- Stimulus Package (lunar) — monster directors earn +50% income per stack (lobby-wide). A kickback on every bonus credit is paid as gold, split evenly among all players — everyone shares the heat, everyone gets a cut.
- Off the Books (void, corrupts Red Tape) — nearby spawns are audited, taking +15% damage from all sources (+5%/stack). Audited enemies you kill accrue their spawn cost to a ledger; at 300 credits the books are balanced: a monster wave is bought with it and spawned on you. Requires Survivors of the Void.
- Artifact of Austerity — monster spawning runs on a fixed budget each stage: 50% faster spending while it lasts, then nothing. Fewer, harder waves.
Fine print
- Teleporter boss waves are funded directly, not by income — Stimulus can't inflate them, Austerity can't starve them, Takeover can't skim them, and the Veto never cancels a boss.
- Off the Books punishment waves never accrue audit credit themselves (no perpetual-motion ledger).
- The Veto destroys the credits it cancels — the director eats the loss and re-rolls something cheaper.
- All numbers configurable in BepInEx/config/Isaac_Cummings.AuditDepartment.cfg.
Part of a series with DefenseBudget (your economy) and SupplyChain (your items) — this one is about their economy.
Changelog
- 1.0.1 — Removed the debug item-drop hotkey.
- 1.0.0 — Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: