AudioEngineFix

v1.0.3·Updated 2023-04-20

Restores the Unity Audio Engine so that you don't need WWise to make custom audio.

About this mod Author’s original text

Audio Engine Fix v1.0.3

Restores the Unity Audio Engine so that you don't need WWise to make custom audio. You likely shouldn't be downloading this mod directly; any mod that needs it will automatically download it as a dependency.

Changelog

  • v1.0.3
  • Finally fixed for SotV
  • v1.0.0
  • Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
AudioEngineFix-1.0.3.zip
File size
50.5 KiB