AsbestosModPack

v1.1.0·Updated 2023-01-13

The definitive asbestos mod pack

About this mod Author’s original text

REnhanced Modpack

TL;DR It's an "Enhanced Vanilla" experience with a lot of quality-of-life enhancement mods, minimal balance tweaks\*, and vanilla compatibility.

Thank you for over 700 Downloads!

Better explanation

First and foremost, this is a modpack made to pair my particular proceeding preferences:

  • Overall vanilla flavored experience with some sprinkles:)
  • Must maintain vanilla compatibility both when hosting and as a client
  • Nothing should be too jarring to anyone coming from the unmodded base game
  • Balance changes should be avoided or at most, imperceptible\*
  • Performance over resource usage†
  • Nothing "chocolate", nothing should feel modded. It should be conceivable that all of the mods could be added to the base game.
  • No deprecated mods!

The way I see it, there's a lot of small tweaks (both flaw fixes and feature furtherance) that make considerable improvements to what it's like to just sit there and play the game. I much prefer a lot of very small independent tweaks that add up to a better experience instead of overhauling large/prominent parts of the game- I want to play Risk Of Rain 2, not a fan-made redesign and refactor.

Where I draw the "vanilla flavored" line

This is of course a balancing act. So there are some mods I was on the fence about and chose to keep, and others that I decided not to. Since they're borderline and you might have different opinions, I'll list the iffy ones below.

The ones I kept

  • RespawnAfterBoss by neutrino-steak - Respawns all dead players once all bosses have been defeated. This means if 1 out of 4 players are alive at the end of the teleporter event, instead of all of the boss drops going to them, the other players can get their share so they don't fall behind (plus if they died, they could probably use the help from the extra items).
  • TooManyFriends by wildbook - Allows you to play with more than just 4 players per lobby. The base game's player count-scaling wasn't designed with more than 4 player lobbies in mind, however since the mod only introduces that edge case perplexion once the mod becomes necessary, it's somewhat of a "necessary evil" with no better alternative.

The ones I didn't

  • GoldChestForAll by DestroyedClone - While I do use this in my day-to-day and subjectively in my opinion it makes item distribution more fair, it does objectively affect balance in a meaningful way (4 reds on your team instead of 1 on Stage 4 can be pretty impactful).
  • Aerolt by Lodington- A cheating mod menu that can serve as a helpful utility and very useful for testing, but it also is by nature a cheat which can be frowned upon by some (to each their own I suppose).
  • SillyItems by TheTimesweeper - Even though you could argue being able to visually see how many items each player has does serve a purpose, if we're being realistic this mod is a much more "for fun" and not really a utility.
  • RiskOfRave by RuneFox237 - Plays the song Caramelldansen and adds rainbow post processing effects during teleporter events. The only utility it has is indirectly reminding you to stay inside the teleporter circle by muffling the music when you're outside of it. Also volume preferences will differ from setup to setup and it needs to be adjusted in the config which is a bit obtrusive.

Known Issues

None currently, if you run into anything please contact me on Discord either by DMs (Fin#1337) or by @mentioning me in the Risk Of Rain 2 Modding Discord server.

Alternatively you can open an Issue on GitHub but you'll definitely get a slower response.

Changelog

The changelog has been moved to it's own file (CHANGELOG.md). If you're viewing this that means you just need to scroll past the Notes header below. If you're viewing this file directly that means you need to open CHANGELOG.md separately.

This 'deprecation notice' of sorts will be removed in 1.1.0.

Notes

\* Balance tweaks that do exist should be imperceptible without a direct 1:1 comparison (you'd fail a blind test)

† I hav

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_UnlockableRiskofThunder-R2API_TempVisualEffectRiskofThunder-R2API_SoundRiskofThunder-R2API_SceneAssetRiskofThunder-R2API_RecalculateStats

File & checksum

Filename
AsbestosModPack-1.1.0.zip
File size
50.3 KiB