ArtifactsRandomizer
Randomizes artifacts on every stage
About this mod Author’s original text
Description
Randomizes artifacts on every stage
Config
Randomization modes
There are 2 randomization modes: Weight, Chance.
Blacklist
You can add artifacts that won't be affected by randomization. If you enable artifacts that are blacklisted, they will be enabled for the whole run.
OnlyAtRunStart
If true, randomization will only happen once at the start of the run, otherwise every stage
Weight
Default weight
A weight that will be applied to every artifact that is not in the ArtifactWeights list.
Artifact weights
You can add weight for specific artifacts it will affect artifact enabling chance.
Maximum artifacts count
You can set the maximum count of artifacts that will be enabled with the Weight randomization mode.
If you set it to -1 then all artifacts could be enabled at once
Minimum artifacts count
You can set the minimum count of artifacts that will be enabled with the Weight randomization mode.
Chance
Default chance
A chance that will be applied to every artifact that is not in the ArtifactChances list.
Artifact chances
You can add a chance for individual artifacts.
Chance should be in a range from 0 to 1 inclusive, where 0 - artifact always disabled, 1 - artifact always enabled.
Changelog
2.3.1
- Include 2.2.2 fixes
2.3.0
- Fixes for Survivors of the Void update
2.2.2
- Fixed an issue where having UnlockAll mod would lead to not selecting artifacts that have an unlock condition
2.2.1
- Added config option to randomize artifact only at the start of a run.
2.2.0
- Removed r2api dependency.
2.1.1
- Fixed randomization not working for vanilla artifacts.
2.1.0
- Moved collection prefab to InLobbyConfig.
2.0.0
- Migrated to InLobbyConfig instead of console commands.
- Now you can use modded artifacts with this mod.
- No longer can activate artifacts that you have not unlocked.
1.4.1
- Marked as client side mod.
- This time actuially updated(lol)
1.4.0
- Added minimum count of randomized artifacts (Weight mode)
- Moved blacklist entry to Main section in config
1.3.0
- Added randomization modes
- Added artifact chances randomization mode
1.2.0
- Added maximum count of randomized artifacts
- Added weights config, so you can change artifact enabling chance
1.1.1
- Accidentally updated old version to RoR 1.0 update
1.1.0
- Added blacklist for artifacts.
1.0.0
- Mod release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: