Artifact of Potential
Turns most drops into void potentials. Highly configurable. SOTV DLC not required.
About this mod Author’s original text
Description
This mod adds a new artifact called the Artifact of Potential. It turns most dropped items into Void Potentials allowing the player a choice of one of three items. This allows for players to have control over their build, without providing the option overload of the Artifact of Command. This mod is highly configurable, and designed to be balanced.
Details
- Void Potentials respects item pools, such as healing/damage/utility chests.
- All items offered will be the same tier by default.
- Printers, scrappers, and item drop mods are exempt from this effect by default, removing item reroll exploits.
Configuration
- A default config has been built based on what I think is a balanced experience, however, you can change them to your liking.
- Number of options offered by each tier can be configured independently.
- Configure which item sources can be void potentials.
- An alternate mode where items offered can be different tiers.
Compatibility
- Supports item drops from chests, multishops, shrines of chance, shops, bosses, sonorous whispers, sale star, Artifact of Sacrifice and Vengeance doppelgangers.
- Does not affect cleansing pools.
- All other mods that drop items are not affected. Ex: Yeet, etc...
- Overridden by the Artifact of Command.
- Incompatible with Artifact of Delusion.
- Incompatible with "AutoItemPickup" by KubeRoot.
Future Plans
- support for artifact of delusion
Contact
- Issues can be posted on my github
- Discord: @zombieseatflesh7
- Art by SearchGoopsy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
RiskofThunder-HookGenPatchertristanmcpherson-R2APIbbepis-BepInExPack