Archaic Wisp

v1.1.9·Updated 2025-11-24

Adds the unused Archaic Wisp enemy to spawn pool.

About this mod Author’s original text

Adds the unused Archaic Wisp enemy into the game. They are an alternative to Greater Wisps on certain maps.

They have +20% HP/damage/director cost compared to Greater Wisps, and shoot projectiles that roll on the ground, leaving a trail of fire.

Send me feedback on the balance!

  • Replaces Greater Wisps on Sulfur Pools, Abyssal Depths, Sky Meadow, and Gilded Coast.
  • Added to the spawnpool on Scorched Acres when looping.

Internal bodyname is MoffeinArchaicWispBody.

All players need the mod.

Config options for what stages they spawn on can be found in /Risk of Rain 2/BepInEx/config/com.Moffein.ArchaicWisp.cfg

Installation

Place the Moffein-ArchaicWisp folder in /Risk of Rain 2/BepInEx/plugins

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_PrefabRiskofThunder-R2API_DirectorRiskofThunder-R2API_Corebbepis-BepInExPack

File & checksum

Filename
Archaic_Wisp-1.1.9.zip
File size
102.3 KiB