Always Auto Sprint
Automatic sprint with hold-to-walk, skill-aware recovery and configurable sprint FOV.
About this mod Author’s original text
Always Auto Sprint
Automatically requests sprint through the current button-input path when moving. Hold your usual sprint binding to walk. Resumes after sprint-blocking skill states, with a configurable recovery delay. Supports keyboard and controller, local player authority, body/state exclusion lists, and Always/Never/Vanilla sprint FOV modes.
Vanilla direction restrictions remain in place. Remote-operated drones use vanilla controls. Skill handling is conservative and uses current SkillDef sprint flags; special modded survivor states may need entries in the Blocked states configuration. Install on each client that wants auto sprint.
Compatibility and release status
Version 0.1.1 is an independent replacement, built against Risk of Rain 2 Hallowed Concepts (Steam build 25475991, October 8, 2026). All three plugins and their Harmony patches loaded successfully in an isolated headless startup test. Visual rendering, full gameplay, multiplayer, and every survivor have not been verified. Please report reproducible issues with your BepInEx log.
Installation
Install with a -compatible mod manager. Disable the original corresponding mod and any other mod providing the same behavior before using this replacement. For manual installation, install the dependencies first and copy the plugins directory into BepInEx/plugins. Configuration is generated under BepInEx/config on first launch.
Credits and source
Inspired by Always Auto Sprint's requested predecessor. This package contains newly written code and original artwork; it does not contain the predecessor's DLL, source or icons and is not an official update from its author.
Complete source is included in corresponding-source.zip; extract it into source/ before building. Build with a.NET 8 SDK or newer, setting GameManaged to the installed game's Managed directory and LoaderRefs to a BepInEx core directory. Example: dotnet build source/AlwaysAutoSprint.csproj -c Release -p:GameManaged="C:\path\to\Risk of Rain 2_Data\Managed" -p:LoaderRefs="C:\path\to\BepInEx\core". No external NuGet packages are required. MIT license.
Release notes
Published as Pyroglaive-Always_Auto_Sprint-0.1.1 for Risk of Rain 2 1.5.0#1210 / Hallowed Concepts. Use one copy of each plugin; disable its predecessor to prevent conflicts. Full multiplayer sessions and every survivor/item combination have not been verified.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: