AlliedMonsterColors
Recolor the models of allied units so they're easier to see, especially monsters so you know they're allied.
About this mod Author’s original text
Allied Monster Colors
Recolor the models of allied units so they're easier to see, especially monsters so you know they're allied. Configurable, supports Risk of Options.
I've tried to update this for Alloyed Collective, finger crossed. It might need another update later to actually make it work perfectly (after I get the DLC myself...).
Options
- Enable/disable whole mod
- Change the recolor color
- Change the recolor brightness
- Select who should be recolored
- Just Queen's Gland Beetle Guards, in case they look too similar to normal Beetle Guards but you like how other allied monsters look by default.
- All allied monsters (e.g. Happiest Mask ghosts)
- Allied non-monsters (i.e. turrets/drones).
- Allied players (if playing multiplayer).
- Self (since you are your own ally, I suppose).
Known Issues
- If you change who should be recolored mid-run, the update might not take for a given character until that character is hit (or you go to the next floor).
- If you enable the mod mid-run, the update might not take for a given character until that character is hit (or you go to the next stage).
Other Notes
This mod has not been tested extensively yet. It hasn't been tested whatsoever for compatibility with other mods, though I'd like to think it should play nice with other mods.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: