AerosSkillsLysatePatch
Fixes AerosSkills Engineer TR90 Railgun Turret cap so Lysate Cells add +1 deployable per stack (with polished docs and release metadata).
About this mod Author’s original text
AerosSkills Lysate Patch
A focused compatibility patch for AerosSkills Engineer that fixes TR90 Railgun Turret deployable scaling with Lysate Cell stacks.
Why This Exists
AerosSkills uses a custom deployable slot for its Engineer railgun turret. In that slot, Lysate bonus behaved like a boolean (+1 if any) instead of per-stack scaling.
This patch restores expected scaling behavior.
Behavior
Railgun turret cap becomes:
- 1 base
- +1 if Ancient Scepter is present (keeps AerosSkills behavior)
- + Lysate stack count (full per-stack scaling)
Requirements
- bbepis-BepInExPack
- DragonycksModdingComms-AerosSkills
Install
Install/r2modman.
Manual install path:
BepInEx/plugins/stimmchen-AerosSkillsLysatePatch/AerosSkillsLysatePatch.dll
Quick Verification
As Engineer with AerosSkills TR90 selected:
- 0 Lysate -> cap 1
- 1 Lysate -> cap 2
- 5 Lysate -> cap 6
Notes
- Targets AerosSkills.Prefabs.BigTurretDeployableCount.
- Intended for AerosSkills 2.4.2.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: