Admiral

v3.0.0·Updated 2026-05-23

A character overhaul, because the Captain's due for a promotion.

About this mod Author’s original text

Admiral

Description

A sweeping overhaul for Captain. This mod is split into several mostly-independent modules, including:

Vulcan Shotgun Rebalance

Removes damage falloff from Vulcan Shotgun, making the charged fire mode more useful; but also reduces its pellet count from 8 to 6, improving balance when compared with Admiral's buffs to the rest of Captain's kit.

Configurable:

  • Pellet count. Defaults to 6.

Vulcan Shotgun Autofire

Causes Vulcan Shotgun to autofire under client authority (doesn't need multiplayer sync).

Configurable:

  • Dynamic time between full charge and autofire, scaled with attack speed. Defaults to 20%.
  • Fixed minimum time between full charge and autofire. Defaults to 0 seconds.

Orbital Skills Everywhere

Makes Orbital Probe and Beacons (whether new or original) usable in every Hidden Realm, except for Bazaar.

Shock Status Tweaks

Greatly increases the damage threshold for breaking the Shocked status, to the point where it's effectively removed. Also causes Shocked to deal ~20% of the victim's maximum health per second as damage to its allies within 15 meters, targeting and firing randomly.

Configurable:

  • Fire chance per frame, damage, proc coefficient, and range of Shocked AoE. Defaults to 3.3% chance, 2% max health, 0.1 proc coefficient, 15 m range.
  • Whether to apply the stunbreak threshold tweak. Defaults to enabled.

Valiant Blaster

A new Primary skill variant (same slot as Vulcan Shotgun). Rapidly fires a combo of up to 3 slow-moving explosive orbs for 1x500%, 1x500%, and 1x800% damage. Fully-charged shots move faster, have much larger blast radius, and deal 1x1800% damage. Firing a 3rd or charged shot will push you backwards, then force a stand-still reload. Waiting for the combo to timeout performs a faster, mobile reload.

Unlock by getting 600 TOTAL hits with Vulcan Shotgun.

Configurable:

  • Whether reload speed increases with attack speed.
  • Minimum time required to fully charge (allows firing uncharged shots with high attack speed). Defaults to 0.5 sec.

Catalyzer Dart

A new Secondary skill variant (same slot as Power Tazer). Fires a dart which removes all debuffs from an enemy and deals 300% of the remaining DoT damage, plus 1x500% base damage for each non-DoT debuff.

Unlock by getting 6 Shocked kills originating from the same enemy. Cannot be unlocked while Shock Status Tweaks is disabled.

Configurable:

  • Cooldown of the Catalyzer Dart skill. Defaults to 8 sec.
  • Fraction of remaining DoT damage dealt. Defaults to 300%.
  • Fraction of base damage dealt per non-DoT debuff. Defaults to 1x500%.

Orbital Jump Pad

A new Utility skill variant (same slot as Orbital Probe). Summons a jump pad and its target within a limited range, displaying a preview of the jump's trajectory. Anyone, friend or foe, can trigger the jump pad within its lifetime. Stepping onto an Orbital Jump Pad provides fall damage protection until landing or hitting something. Provides 2 stock at a time to allow for a return path or extra mobility as needed -- choose wisely.

Unlock by near-directly hitting a fast-moving target with an Orbital Probe.

Configurable:

  • Cooldown of the Orbital Jump Pad skill. Defaults to 50 sec.
  • Lifetime of jump pads. Defaults to 20 sec.
  • Maximum range of the Orbital Jump Pad skill. Defaults to 80 m.
  • Whether to have 2 base stock and recharge, versus 1. Defaults to enabled.
  • Whether to show trajectory previews (clientside). Defaults to enabled.

Beacon Rebalance

Makes beacons no longer limited to one use per stage. Instead, they have individual cooldowns and lifetimes (latter indicated using the energy meter). Also adds a 50% resistance to cooldown reduction (incl. Bandolier, Brainstalks...), and complete resistance to max stock increases.

Configurable:

  • Strength of cooldown reduction resistance. Defaults to 50%.
  • Whether to keep vanilla beacons available. Defaults to disabled.

Beacon: Healing

Configurable:

  • Cannot be individually disabled.
  • Cooldown and lifetime. Defaults to 20 sec, 4

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-R2API_CoreRiskofThunder-R2API_ContentManagementRiskofThunder-R2API_LanguageRiskofThunder-R2API_NetworkingRiskofThunder-R2API_Prefab

File & checksum

Filename
Admiral-3.0.0.zip
File size
157.2 KiB