AcridM1BitePlus
Moves Bite (and optionally, Spit) to M1. Basic configs for both.
About this mod Author’s original text
AcridM1BitePlus
===============
This mod adds Bite back to Acrid's primary slot. @me (Unanimate Objec) in the Discord if something needs changing.
Config Options
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The config file, by default, sets the following:
- Bite in M1
- Bite with no cooldown
- Spit with 3s cooldown
- Spit not in M1
You can change these as you need.
Credits:
- EctoBoi for the original code
Poem:
Not a whole lot of meat to this README, so might as well fill it out.
---- "Rock and Water" ----
I was sitting, scrolling through Discord
When a user said to me,
"I would love to have Bite as M1,
and finally then, I would feel free".
/
Thus I took it upon myself,
To dust off the code that past
Realized how little work it'd be
And suddenly felt aghast
/
Acrid mains live in a pain
There is no end to their plight,
I added a config cooldown for Spit,
So you can finally spam his Blight.
/
To all those who think they can't
learn code, like it's hard as a rod
I promise you: you can -- I believe you -- try!
Thanks for reading, enjoy the mod
Changelog
1.0.0 - Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: