Skill Damage Changes

v1.0.2·Updated 2024-07-30

Adjusts the damage values of several skills, and fixes some incorrect descriptions.

About this mod Author’s original text

Adjusts the damage values of several skills, and fixes some incorrect descriptions.

(Adjusted skill descriptions are displayed in English, as I have no idea how to change the localization files.)

Also check out ArtificerImprovements.

Changes are listed below (feel free to suggest some):

[Commando]

Double Tap 60% -> 65%

Full Metal Jacket 230% -> 260%

Suppressive Fire 6x60% -> 6x65%

[Enforcer]

Shrapnel Grenade 3x60% -> 3x75%

[Bandit]

Blast 80% -> 90%

Lights Out 500% -> 600%

Standoff 500% -> 600%

[Engineer]

Shockwave Mine 120% -> 250%

[Sniper]

Heavy Recoil 200% -> 320%

[Mercenary]

Whirlwind 2x80% -> 2x130%

[Loader]

Bullet Punch 1000% -> 1500%

[CHEF]

SLICE 125% -> 200%

COOK 6x50% -> 6x80%

Installation Instructions

Follow the instructions listed here.

Credits

  • Everybody active in the Return of Modding server.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. If the mod depends on a loader such as ReturnOfModding, install it first as the readme describes.

Dependencies

Install these first, or the mod will not work:

ReturnOfModding-ReturnOfModding

File & checksum

Filename
Skill_Damage_Changes-1.0.2.zip
File size
16.1 KiB