SaveMod

v1.1.6·Updated 2026-05-04

Allows you to save your ongoing runs.

About this mod Author’s original text

Allows you to save your ongoing runs.

Saves at the start of each stage (does not save the stage layout or variant).

Disabled in online play and local coop.

Custom data callbacks

-- Callback functions for both should have a single parameter

-- data - The custom data table for the current file

-- This is shared between all mods using this; create a new subtable for your namespace!

Callback.find("save", "saveMod") -- Runs on file save

Callback.find("load", "saveMod") -- Runs on file load

Public Methods

local SaveMod = mods["Klehrik-SaveMod"]

SaveMod.is_loading() -- true if a save file is currently being loaded

Installation Instructions

Install through the client or r2modman (more detailed instructions here if needed).

Join the Return of Modding server for support.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. If the mod depends on a loader such as ReturnOfModding, install it first as the readme describes.

Dependencies

Install these first, or the mod will not work:

ReturnOfModding-ReturnOfModdingReturnsAPI-ReturnsAPILuaENVY-ENVY

File & checksum

Filename
SaveMod-1.1.6.zip
File size
12.2 KiB
SHA-256
7dbe8e8251f610971dd7f39e14d3ed0e7b952280a6d77d7b7b870322342b542f
Stored at
2026-10-06 19:06