Watermill Tweaks
The water turbine generator has been adjusted and new events have been added. Season, temperature, and water flow can now affect power generation.
Screenshots 6 screenshots
About this mod Machine translation
The water turbine generator has been adjusted and new events have been added. Season, temperature, and water flow can now affect power generation.
If there is an error in the Chinese version or you just want to reply to Shui Jinyuan, please go to——>
This MOD is not my original creation. It was reprinted from the Steam Creative Workshop. The original author: XeoNovaDan has been completely localized into Simplified Chinese.
The MOD is not originally created by me. It is reproduced in Steam Creative Workshop. The original author is XeoNovaDan and I only added Simplified Chinese.If the original author feels uncomfortable about this, please contact me by steam or other ways and I will deal with it as soon as possible.
Original address:
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Introduction:
Changes the watermill generator in several different ways:
The turbine generator was changed in the following aspects
- Increases its base power production from 1100W to 1400W
The power it generates is increased from 1100W to 1400W
- Power production is directly influenced by the season
Seasons will affect power generation
- Its power production decreases if temperatures are too low or too high
Temperature that is too high or too low will affect power generation
- Adds a new incident which affects watermill generators, both good and bad
A new event has been added. This event (turbulent water flow) will affect the turbine generator, either good (power generation will increase) or bad (generator will be damaged).
PS. I originally wanted to translate this MOD, Fox! The stickers are very well done! It's so good-looking! One look at the text, Korean, meow meow meow? All machine translations are all GG, farewell! So why is the English text file also in Korean? There is nothing I can do about it. . . . . . (Maybe it’s just a talk. I couldn’t help but read it in the afternoon or evening. Think about the code refactoring last time...)
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Steam page machine translation WARNING!
compatibility
Should be safe to add to existing save games. However, removing this from an ongoing save may be problematic if there is ongoing turbulence.
Should work well with all mods.
If you find any bugs, please link me to the full output log and provide some basic information on how the error was triggered; this is very important information for me to be able to fix these bugs.
Overview
Watermill twisted s is a mod that makes some specific changes to the Watermill generator, making it somewhat more refined than other power sources. Here's what it does:
Changed power output - The Water Mill Generator now has a base power output of 1400W instead of the vanilla 1100W.
Temperature changes - If the outdoor temperature is below 0°C (32°F) or above 50°C (122°F), the water mill generator will produce less power. This is to simulate the gradual increase in viscosity caused by increasing freezing and evaporation respectively. On the hot end, power is produced halfway around 60°C (140°F), and stops completely at and above 90°C (194°F). However, different river types end up cool: 5°C and 8°C for small streams; -10°C and -15°C for rivers; -15° and -23°C for large rivers; -20°C and -30°C for huge rivers.
Seasonal changes - Power output also changes with the seasons. Power generation increases by 20% in spring and 10% in autumn, but power generation decreases by 30% in winter.
Added a new event - The Water Mill tweak also adds a new, but somewhat unusual event called "Turbulent Water". When an incident occurs, all water mill generators on the affected map will generate 50% more power, but they will also become damaged over time due to debris and pressure. Rapid water will only affect standard rivers, la …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.