[1.1][Pre-installed]JecsTools (loaded after Harmony, HugsLib)
1.1 JecsTools, Harmony and HugsLib are loaded later
About this mod Machine translation
1.1 JecsTools, Harmony and HugsLib are loaded later
If there is an error in the Chinese version or you just want to reply to Shui Jinyuan, please go to——>
Original author: Jecrell
Original address:
Introduction:
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.
Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here:
Total list of components:
CompAbilityUser
- Adds spell/ability casting to humanlikes.
CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).
CompDeflector
- Allows the ability to knock projectiles away with melee weapons.
CompExtraSounds
- Allows extra melee sounds to weapons.
CompLumbering
- Makes a staggered walking animation. (e.g. ATST walking effect)
CompOversizedWeapon
- Allows weapons with graphic sizes that can be bigger than RimWorld's limits.
CompSlotLoadable
- Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)
CompVehicle
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.
Additions by roxxploxx.
Additions by Swenzi.::::::::::::::::::::::::::::::::::::::
Older versions available here:::::::::::::::::::::::::::::::::::
IF YOU ARE HAVING ISSUES::::::::::::::::::::::::::::::::::
Posting in the comments section DOES NOT HELP.
Posting your output_log.txt in our chatroom WILL HELP FIX THE ISSUE.
SUBMIT BUGS to the Rim of Madness Discord channel.:::::::::::::::::::::::::::::::::::
Special thanks to all those that support me (and help me pay the rent) on Patreon:
ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.