MOD transfer--Zombie Rising
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About this mod Machine translation
Get over a thousand likes and update quickly within 5 days
Damn it, school is about to start, and mod updates will be much slower from now on, because they can only be updated on weekends... QWQ
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As we all know, zombie siege is full of zombies!
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(1) A new zombie group has been added, the full name is undead, which is zombies
(2) Types of zombies:
- Heavy Armored Zombie: You will know it as soon as you hear it. It has a lot of health and high damage. One bite is 300 damage, but its moving speed is really slow.
- Miner zombies: can mine mountains
- Electric Zombie: Immune to all ranged and explosive damage, can only fight in melee
- Self-destructing zombies: Explode! ! ! Bomb your house! ! ! Once the wall is exploded, the wall will lose 11,520 blood and it will not be able to withstand it.
- Poisonous zombies: explode after being killed, leaving venom behind, useless
- Ordinary zombies: They will wear various armors and have effects, but they will not drop equipment.
(3) Setting interface:
- You can set the amount of zombies, up to a maximum number of zombies
- You can set the barrel damage speed (the most useful one)
- You can set special zombie refresh
- You can set the probability of infection, and you can be immune to infection by resting
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.