ReFract Reloaded

v1.0.2·Updated 2026-05-18

A BepisLoader mod which exposes the Unity Post Processing stack to Resonite cameras.

About this mod Author’s original text

Re:Fract // Reloaded

A Resonite mod which exposes the Unity Post Processing stack to Resonite cameras.

Requires BepisLoader, BepInExRenderer, and InterprocessLib (which itself requires RenderiteHook).

Main Features

  • Lets you dynamically alter things such as bloom, depth of field and much more
  • Interfaces through dynamic variables for ease-of-creation
  • Values can be driven and animated via ProtoFlux as a result
  • Persistent across item and world saves
  • Will make you the coolest kid on the block

Installation

Automatic (Recommended)

  • Install BepisLoader
  • Install/Gale, or download from Releases

Usage

Want to make your own Re:Fract camera? The usage instructions of the original Re:Fract still apply.

(There is a new Re.Fract_RemoveAlpha bool that isn't in those instructions though)

Just want to take a pretty photo? I recommend these existing cameras:

  • orange's DeliciousCam has a ton of bells and whistles, a great choice for someone who wants to tweak every aspect of their photo
  • yosh's Lightweight ReFract Camera is a lot simpler and gentler on your computer, though it only supports focus for now. You can find it in their public folder: resrec:///U-yosh/R-E10773FA7D4EC7F497B13DA7C8FC1500027547052763A2CED4004747637F32AD

Examples

Known Issues

  • Minor inconvenience: right now there's a small chance that the post-processing effects won't get applied in a photo. Usually just taking it again will fix it.

Special Thanks

  • Nytra for making InterprocessLib, which is what made bringing Re:Fract back possible!
  • Zozokasu for making ResoniteSpout, which was a good example of using InterprocessLib and communicating with the renderer.
  • Cyro for making the OG Re:Fract!
  • pocoworks for updating Re:Fract to Resonite.
  • yosh for making the final update to Re:Fract, which this mod is based on.

Notes and disclaimers

[!WARNING]

Gemini Code Assist was used in the making of this mod, primarily to write code that I knew I needed to write, but didn't know how. I made sure the code it spat out wasn't completely useless garbage, but, y'know.

I tested the mod extensively throughout making it and fixed as many bugs as I could, but I'm sure there's still so much that could be improved code-wise. If you have any improvements to suggest, please submit an issue/PR!

[!NOTE]

Please feel free to port the mod to other loaders if you wish to. I used Bepis because it's what I felt the most comfortable working with this time, but InterprocessLib theoretically supports MonkeyLoader and ResoniteModLoader. I don't know how that support necessarily works, but if you're smarter than I am, you can probably figure it out.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

ResoniteModding-BepisLoaderResoniteModding-BepisResoniteWrapperResoniteModding-BepInExRendererNytra-InterprocessLibResoniteModding-RenderiteHook

File & checksum

Filename
ReFract_Reloaded-1.0.2.zip
File size
78.8 KiB