CS2 Nuke
Nuke map from CS2, converted locally with ReSkate Studio using Codex GPT 6.1 Sol. Report bugs to @ant.n in ReSkate Discord.
About this mod Author’s original text
de_nuke (CS2)
Nuke map from CS2, converted locally with ReSkate Studio using Codex GPT 6.1 Sol.
Please report any bugs in the ReSkate Discord server and tag me: @ant.n
Version 1.0.1
Rebuilt for the current Skate build. Includes the required ReSkate Studio compatibility stamp; map content is unchanged from 0.5.0.
- Restores specular illumination from the 199 lights attached to actual lamp meshes. This fixes the black metal ducts, sinks, reactor, access panels, and floor frames introduced in 0.4. Original color, roughness, and metal textures are preserved.
- Keeps 574 supplemental/source lights diffuse-only, so added room fills and duplicate source lights do not appear as extra reflected lamps. Brightness and placement are unchanged.
- Fixes opaque trophy-case glass using the original Source glass opacity of 2 percent. Plaques, awards and helmets retain their original texture atlas and are visible through the panes.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.