WeaponEnhancer

v2.0.0·Updated 2025-12-17

ItemGun tuning (fire rate, accuracy, spread, recoil, damage multiplier, explosive bullets (visual), infinite ammo, and more) + dedicated ItemGunLaser controls (cooldown, duration, continuous fire).

About this mod Author’s original text

Dileppy's Weapon Enhancer Mod

A REPO / BepInEx mod by Dileppy

WeaponEnhancer gives you clean, in-game controls for weapon behavior across REPO—primarily ItemGun firearms—plus a dedicated ItemGunLaser section and a Weapon Logic panel for attaching to supported weapons.

Take full control of every firearm in REPO with advanced tuning options for fire rate, accuracy, recoil, damage, explosives, and infinite ammo.

This mod applies globally to all guns that use ItemGun, and includes a clean MenuLib UI inside the REPO "Mods" option in the Menu.

This mod is also designed to be simple to use, safe in multiplayer, and easy to expand over time.

Enjoy!

✨ Features

🔫 Global Gun Tuning (ItemGun-based weapons)

Applies to all weapons using ItemGun:

  • Fire rate control
  • Accuracy / spread control
  • Recoil multiplier
  • Damage multiplier
  • Explosive hits (visual/physics)
  • Bullet modifier (multi-shot per trigger press) (if enabled in your current build)
  • Infinite battery / ammo support (toggle)

These changes are intended to affect weapons safely without breaking core battery systems.

🎯 Accuracy Control

  • Perfect Accuracy Toggle

Removes all bullet spread.

  • Spread Slider (0–1)

Controls spread factor when Perfect Accuracy is OFF.

  • Recoil Multiplier (0–5)

Scales gun recoil force and camera shake.

💥 Damage & Explosives

  • Damage Multiplier (1×–100×)

Affects both enemy and player damage caused by gun bullets.

  • Explosive Bullets Toggle

Adds explosion force when bullets hit enemies/objects.

  • Explosion Radius Slider
  • Explosion Force Slider

🔋 Ammo / Battery

  • Infinite Ammo Toggle

Prevents batteries (ItemBattery) from draining.

🎮 General Options

  • Master Mod Enable Toggle

Instantly enable/disable the entire modification system.

🔥 Laser Section (ItemGunLaser)

Laser weapons behave differently than projectile guns, so they have their own section:

  • Laser Tweaks
  • Laser Cooldown Between Shots
  • Inflict Damage
  • Laser Reload Between Shot Speed
  • Continuous Fire
  • Shot Duration

Laser timing is controlled via a laser-specific state approach to override the typical “~1-3 seconds then stop” behavior.

🧰 Weapon Logic (Connector)

Adds a weapon-focused utility section:

  • Connected toggle
  • Connects to supported weapon types in-game whether obtained or spawned (guns only)

Notes:

  • Behaviour is host / singleplayer only (the game enforces authority for network).
  • If you’re not host, the calls will fail gracefully.....unless

⚙️ Configuration

All settings are available in-game (via REPOConfig) and via config file:

BepInEx/config/com.Dileppy.WeaponEnhancer.cfg

🧪 Multiplayer Notes

  • Balance changes may affect the lobby depending on what the base game synchronizes.
  • Weapon configurations requires host/singleplayer.

📌 Known Limitations

  • Not every “weapon-like” entity in REPO uses ItemGun (ex: some CART devices, placed objects, modded turrets).
  • Expanding support to those requires per-weapon integration (planned in Phase 2+).

📍 How to Use

  • Launch the game with BepInEx installed.
  • Open the REPO Admin Menu or Empress_Spawn_Browser to spawn in a weapon if you do not have one already.
  • Go to Weapon Enhancer Settings.
  • Adjust sliders and toggles as desired.

All changes apply instantly and globally.

📦 Installation

Manual Install

  • Download the.zip.
  • Extract contents into:\BepInEx\plugins\

🧩 Requirements

  • BepInEx 5.x
  • MenuLib
  • REPOLib
  • REPOConfig
  • Repo Admin Menu

or

  • Empress_Spawn_Browser

These are usually automatically installed when using a mod manager.

📚 Source Code

The full mod source is included in the source/ folder of the package.

❤️ Credits

  • Dileppy — Programming, UI, and REPO integration
  • GPT — Code cleanup and system expansion
  • REPO Dev Team — Existing gameplay systems and mod hooks
  • BepInEx + Harmony
  • MenuLib + REPOConfig for UI/config
  • REPOLib for item utilities/spawning
  • Community tooling & references from Repo modders

📜 License

MIT License.

You may fork, modify, reuse, and redistribute with credit.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPacknickklmao-MenuLibZehs-REPOLibnickklmao-REPOConfigproferabg-RepoAdminMenu

File & checksum

Filename
WeaponEnhancer-2.0.0.zip
File size
159.9 KiB