WalkieTalkies
Push-to-talk walkie talkies with spatialized radio audio, battery, color choices and host-sync settings.
Screenshots 2 screenshots
About this mod Author’s original text
WalkieTalkies v1.5.5
Discord server
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What it does
- Push-to-talk radios for everyone. Hold V to transmit. The key is configurable.
- Audio plays near you when people speak through a walkie talkie.
- Battery drains while transmitting and slowly recharges when idle.
- Enemies can hear walkie talkies. The host can disable this in config.
- The walkie appears in-hand while talking.
- Walkie size and small roll tweak are configurable.
- Each player can pick their own walkie color.
How to use
- Pick a walkie. Everyone has one.
- Hold your talk key to speak.
- Keep an eye on the on-screen walkie battery row.
- Change your walkie color in the config. RepoConfig is included as a dependency, so just click the Mods button on the main menu and swap the colors there.
Host options
These sync to all clients.
- MaxBattery: default 50
- RechargeDuringLevel: default true
- EnemiesHearRadio: default true
Local options
These are client-side.
- PushToTalkKey: default V
- WalkieColor: default Empress
- Your local color choice. It is synced over the network so other clients see your selected color.
- Options: Empress, Red, Orange, Yellow, Green, Cyan, Blue, Purple, Pink, White, Black
- LogClientColors: default false
- Logs synced walkie colors for clients. Leave off unless testing.
- WorldScale: default 0.05
- RollDegrees: default 0
Credits
- Omniscye/Empress
- OrigamiCoder
Changelog 1.5.0
- Change walkie colors through config.
- Walkie colors are networked so other clients can see your selected color.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPacknickklmao-REPOConfig