Voxel Levels
Turns every R.E.P.O. level into destructible voxel blocks. Shoot and the map destroys.
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About this mod Author’s original text
Voxel Levels v1.0.1
Turns every R.E.P.O. level into destructible voxel blocks. Shoot and the map destroys.
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What This Mod Does
Voxel Levels rebuilds the level around you out of blocks. Only the level itself gets voxelized, so your UI, valuables, items, the extractor and the truck gear all stay normal and usable. When a level loads it gets scanned and turned into a voxel shell that semi matches the real layout, so you walk the same paths and find the same rooms, just blocky.
Then you get to wreck it. Guns and explosions carve real holes into the blocks, so you can shoot through a wall, blast a new shortcut, or just make a mess. Every block can be destroyed.
It works in singleplayer and online.
How It Works
- The level is turned into voxels that follow the real walls, floors and ceilings (kinda).
- Guns and explosions break the blocks and leave real openings you can move through.
- The host runs all the destruction and syncs it to everyone, so the level breaks the same for the whole lobby.
- Ceilings get raised a few blocks so you have room to jump and any loot that would be stuck inside a block gets freed.
- The truck, shop and upgrade lobby get voxelized too, and the truck screen stays clear so you can always leave.
Multiplayer
Everyone in the lobby needs the mod installed. The host is in charge of destruction.
Config
You can tweak everything by editing the config file. Voxel size, carve radius for guns and explosions, ceiling height, doorway widening, debris, and what gets voxelized (start room, shop, lobby) are all in there.
Config file path: BepInEx/config/Empress.REPO.VoxelLevels.cfg
Credits
- Made by Omniscye/Empress
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: