ValuablesDropItems
Valuables can drop configurable items when destroyed.
About this mod Machine translation
ValuablesDropItems
Overview
ValuablesDropItems adds a new reward system to breakable valuables.
When a valuable is destroyed, the mod can roll for an item drop based on:
- the valuable size group
- the drop chance for that group
- the weight of each item in that group
This allows you to customize loot tables for:
- Small valuables
- Medium valuables
- Big valuables
The drop table can now include two miss outcomes:
- Empty
- Trap
You can also adjust the vertical spawn offset if dropped items clip into the ground.
Config
General
ConfigType
Selects how the item weight config is displayed.
Options:
- GroupedWeights
- ItemWeights
GroupedWeights example:
[Small]
GunHandgun = 3
RubberDuck = 1
[Medium]
GunHandgun = 5
[Big]
GunHandgun = 8
`
ItemWeights example:
[GunHandgun]
Small = 3
Medium = 5
Big = 8
Drop
SpawnHeightOffset
Adjusts how high dropped items appear above the broken valuable.
Example:
SpawnHeightOffset = 0.5
Increase this value if items spawn too low or fall through the ground.
SmallRollChance
Chance for a Small valuable to attempt an item drop.
Range:
- 0 to 100
Example:
SmallRollChance = 35
MediumRollChance
Chance for a Medium valuable to attempt an item drop.
Range:
- 0 to 100
BigRollChance
Chance for a Big valuable to attempt an item drop.
Range:
- 0 to 100
Notes:
- 0 = never roll
- 100 = always roll
Debug
EnableDebugLog
Enables debug logging for drop processing.
Example:
EnableDebugLog = false
Set this to true only when testing or troubleshooting.
Item Weight Settings
Each item uses a weight from 0 to 10.
Meaning:
- 0 = item will not be selected
- 1 = very low chance
- 10 = high chance
The final result is chosen by weighted random selection among items in the matching size group.
Notes
- Drop chance is checked first.
- If the chance roll succeeds, the mod then selects an item using the configured weights.
- Small valuables use the Small table.
- Medium valuables use the Medium table.
- Big valuables use the Big table.
- Some valuables are excluded from drop rolls.
- Drop tables can include miss outcomes such as Empty and Trap.
ValuablesDropItems
summary
ValuablesDropItems は、壊せるValuablesに対してアイテムドロップElementsをAddする Mod です.
Precious items are broken and the following settings are set.
- Valuable items
- そのグループのドロップ accuracy rate
- そのグループ内の卡アイテム重み
The content of the following content has been adjusted.
- Small valuables
- Medium のvaluable goods
- Big valuables
また、ドロップテーブルには下の外れ枠を有めることができます.
- Empty
- Trap
また、The ground へのbury the まり対泽として、The appearance position の高さcorrection もSET できます.
Config
General
ConfigType
The expression form of アイテム重みsetting is を选びます.
Select options:
- GroupedWeights
- ItemWeights
GroupedWeights Example:
[Small]
GunHandgun = 3
RubberDuck = 1
[Medium]
GunHandgun = 5
[Big]
GunHandgun = 8
ItemWeights Example:
[GunHandgun]
Small = 3
Medium = 5
Big = 8
Drop
SpawnHeightOffset
壊れたvaluablesからappearsするアイテムの高さcorrectionです.
example:
SpawnHeightOffset = 0.5
アイテムがlow and すぎるpositionに出たり、groundにburyまるoccasionはこの値を上げてください.
SmallRollChance
Small サイズのvaluable goods がドロップdraw を行うaccuracy rateです.
Fan Wei:
- 0 ~ 100
example:
SmallRollChance = 35
MediumRollChance
Medium サイズのvaluable goodsがドロップdraw を行うaccuracy rateです.
Fan Wei:
- 0 ~ 100
BigRollChance
Big サイズのvaluable goods がドロップdraw を行うaccuracy rate です.
Fan Wei:
- 0 ~ 100
Complement:
- 0 = Lottery
- 100 = Must be selected by lottery
Debug
EnableDebugLog
ドロップtreatmentのデバッグログをeffectiveにします.
example:
EnableDebugLog = false
にすることをおすすめします.
Item Weight Settings
Each アイテムには 0 ~ 10 の重みをSET できます.
mean:
- 0 = Not eligible for the lottery
- 1 = 出にくい
- 10 = 出やすい
Same as じサイズグループ内では, この重みに応じてdraw されます.
complement
- まずサイズごとのドロップ Accuracy judgment が行われます.
- そのdeterminationにsuccessfulしたoccasionのみ、重みsettingに従ってアイテムが选ばれます.
- Small のvaluable goods は Small テーブルを使います.
- Medium のvaluable goods は Medium テーブルを使います.
- Big のvaluable goods は Big テーブルを使います.
- One of the precious items is chosen by lottery.
- ドロップテーブルには …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: