Valuables Uncapped
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Optional increases Valuables on maps. Host-only by default.
About this mod Author’s original text
Valuables Uncapped v2.1.0
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Optional increases Valuables on maps. Host-only by default.
Changelog 2.1.0
- Disabled Fill Valuable Spots by default.
Changelog 2.0.0
- Fixed for the current REPO update.
- Updated the patch target to ValuableDirector.SpawnValuable.
- Added FillValuableSpots.
What does this mod do?
- Prevents expensive valuables from lowering the total spawn count.
- Optionally fills most valid valuable spots instead of using vanilla amount caps.
- Keeps drop tables and rarity intact.
- Works well with valuable packs, pool curators, and spawn managers.
- Host/master handles spawning in multiplayer.
How to use it
Install the mod and start a run.
REPOConfig is included as a dependency if your pack includes it, so you can click the Mods button on the main menu and change settings in-game.
Default config:
[General]
BypassValueBudget = true
FillValuableSpots = false
HostOnly = true
Config
- BypassValueBudget: stops the hidden value-budget clamp from cutting loot count.
- FillValuableSpots: uses most valid valuable spots so more valuables can appear.
- HostOnly: applies changes only on the host/master client. Leave this on for multiplayer.
Multiplayer
Clients do not need the mod. The host controls spawning, and clients see the spawned valuables through Photon.
Discord server
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Credits
- Made by Omniscye/Empress
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: