ValuableInvulnHighlighter
Highlights nearby indestructible (invuln) valuables in pure red and optional red emission glow. Invincible Time's valuablesを红発光させる MOD
About this mod Machine translation
ValuableInvulnHighlighter
Highlights nearby indestructible (invuln) valuables in pure red, with optional red emission glow.
Features
- Detects valuables within a configurable radius around the local player
- While the valuable is indestructible (invuln), forces its render color to pure red
- Optional red emission glow (shader must support _EmissionColor)
- Visual-only behavior (no gameplay changes)
How it works
- Scans colliders around the local player at a configurable interval
- Finds PhysGrabObjectImpactDetector in parents
- Targets objects flagged as isValuable
- Applies highlight only while isIndestructible is true
- Uses MaterialPropertyBlock to avoid modifying shared materials
- If glow is enabled, instantiates renderer materials once to enable emission keyword safely, then restores on unhighlight
Configuration
Config file location:
- BepInEx/config/REPOJP.ValuableInvulnHighlighter.cfg
Options:
- General.EnableMod
- Enable or disable the mod
- General.Radius
- Scan radius around the local player (default 15)
- General.ScanIntervalSeconds
- Scan interval in seconds (default 0.10)
- Glow.EnableGlow
- Enable emission glow (default true)
- Glow.GlowIntensity
- Emission intensity multiplier (default 0.35)
Installation
- Install BepInEx 5.4.x for R.E.P.O.
- Place ValuableInvulnHighlighter.dll into:
- BepInEx/plugins/
- Launch the game once to generate the config file
- Edit config as needed
Notes
- This is a client-side visual mod
- Emission glow requires the material shader to support _EmissionColor
- When glow is enabled, the mod may create instanced materials for affected renderers to ensure emission is visible, and will restore them when no longer highlighted
ValuableInvulnHighlighter
The precious items in the invincible time at close range are shown in red.
Function
- ローカルプレイヤー囲のvaluable items within the specified radius are known
- The invincible status of precious items (cannot be broken), the new version of the pure red color, is updated.
- Any で红い発光を给(シェーダーが _EmissionColor に対応しているNecessaryあり)
- 见た目のみの変 Update (ゲームプレイには Impact しない)
Action summary
- Walk-through inspection at designated intervals of the week
- Pro direction に PhysGrabObjectImpactDetector を Explore
- IsValuable が true のものだけ対综合
- isIndestructible が true の间だけハイライト applies
- sharedMaterial を変changeせず MaterialPropertyBlock で色を上书き
- When the light is in effect, the emission will be released, and it will be restored when it is released.
Settings
Configファイル will contribute first:
- BepInEx/config/REPOJP.ValuableInvulnHighlighter.cfg
Setting items:
- General.EnableMod
- MOD is valid/invalid
- General.Radius
- Walkthrough radius (definitely 15)
- General.ScanIntervalSeconds
- Walkthrough interval in seconds (definitely 0.10)
- Glow.EnableGlow
- 発光のeffective/invalid (established true)
- Glow.GlowIntensity
- Light intensity magnification (definitely 0.35)
Import method
- Import from R.E.P.O. to BepInEx 5.4.x
- ValuableInvulnHighlighter.dll has the following configuration
- BepInEx/plugins/
- Generate Config of ゲームStartup
- Compilation of necessary に応じてConfigを
Notice
- クライアントlateral view of the eyes changed MOD
- 発光は _EmissionColor 対応シェーダーが prerequisite
- When 発光 is in effect, it is like レンダラーの emissionするためにマテリアルをインスタンス化する occasion があり、When it is released, にRESTORE します
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack