UsableValuables

v0.2.0·Updated 2026-09-22

Hold a valuable and press E to use it (flashlight, boombox, candle, saws, traps, flamethrower, wands, camera). Some valuables act up by themselves, and a new one, a dish sponge, blows bubbles and drip

About this mod Author’s original text

Usable Valuables

Some valuables do things - the flashlight lights up, the ice saw spins, the boombox plays music, the star wand fires spells - but only on their own terms: when you grab them, swing them or break them. With this mod you can hold one and press Interact (E) to use it.

While you hold a valuable the key works on, a hint shows what it will do.

What the key does

| Valuable | Press E to |

| --- | --- |

| Flashlight | Switch the light off and on. It still lights up by itself when you pick it up. |

| Boombox | Mute it and start it again. Muted, it makes no music, you don't dance and it doesn't draw enemies. |

| Candle | Blow the flame out and light it again. |

| Ice Saw | Switch it off and on. It still spins up by itself when you pick it up. |

| Blender | Switch it off and on, the same way. |

| Jackhammer | Switch it off and on, the same way. |

| Scream Doll | Silence it, and wake it again. |

| Fan | Switch it off and on. It still starts blowing by itself when you pick it up. |

| Radio | Turn it on at once: the light flickers on and it blares, drawing enemies. |

| Gramophone | Start it at once: the record spins and the music plays, drawing enemies. |

| Television | Switch it on at once: static, then the cat and the mouse cartoon, drawing enemies. |

| Toy Monkey | Wind it up at once: it bangs its cymbals and hops about, drawing enemies. |

| Grandfather Clock | Ring it at once: the bell sounds, the screen shakes, the pendulum speeds up and enemies come. |

| Flamethrower | Start the flames and stop them again. They burn the same fuel the trigger does, so it still runs dry; let go of the valuable and they stop. |

| Fire Extinguisher | Start the spray and stop it again, the same way. |

| Star Wand | Cast a spell, as if you had swung it. Like a swing, every cast costs the wand part of its value. |

| Wizard Staff | Fire its laser. |

| Camera | Set off the flash (the stunning burst it gives when it takes damage). |

| Levitation Potion | Release the levitation sphere, without smashing the potion. |

Anything you switch off goes back to normal when you let go of it (it starts by itself again the next time you pick it up); the candle stays as you left it.

Traps don't stay off. The boombox, ice saw, blender, jackhammer, scream doll and fan are hazards in the game, and one you switched off can switch itself back on while you are still holding it: every second there is a chance that it does (30% by default, see the settings). The flashlight and the candle are not traps and stay as you left them.

The radio, gramophone, television, toy monkey and grandfather clock are one-shot traps. In the game they go off once, when the dice say so while somebody holds them, and never again. With this mod, each second you hold one that has not gone off yet there is a chance it goes off by itself (30% by default, see the settings), and E sets it off right away; either way it uses the game's own trap trigger, so the effect is the game's, your screen glitches as it does in the game, and everybody sees it. Once one has gone off the hint disappears, because there is nothing left to press. Set the chance to 0 and they only go off when you press E (or when the game's own dice fire).

Only the valuables listed on this page are affected. Nothing is written into the game files.

Valuables that act up by themselves

Four valuables do nothing at all in the game (the piano does, but only when you grab its keys). With this mod they misbehave, with no key involved. When one of them goes off, whoever holds it (or, for the creeping handface, a player within range) also gets the screen glitch the game shows when a trap goes off, the one you get when the TV turns on.

| Valuable | What happens |

| --- | --- |

| Banana Bow | Each second you hold it there is a small chance (3% by default) that a bomb fuse (the game's own, from the Bang enemy) starts burning. Two seconds later it says "uh-oh", which is your chance to react, and about a second after that it blows up an

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackZehs-REPOLib

File & checksum

Filename
UsableValuables-0.2.0.zip
File size
3.8 MiB