ultimatereviveV2

v2.0.0·Updated 2026-01-29

Revive teammates by grabbing their head and sacrificing a percentage of your own HP. Multiplayer-safe and configurable. Based on the original mod by Quilt, adapted and extended by Maze.

About this mod Author’s original text

REPO Ultimate Revive — Maze Edition

A BepInEx mod for REPO that allows players to revive fallen teammates by grabbing their head and sacrificing a percentage of their own HP.

✨ Features

  • 🧠 True Head Revive

You must physically grab the player's head to revive them.

  • ❤️ Percent-Based HP Cost

Revive costs a percentage of your current HP instead of a fixed amount.

(Example: 10% of 100 HP = 10 HP, 10% of 5 HP = 1 HP minimum)

  • 🌐 Multiplayer Safe

Host-authoritative revive using Photon RPC.

  • 🎮 Custom Keybind

Change your revive key in the config file.

  • 🖥️ On-Screen Prompt

Displays revive instructions and HP cost when holding a head.

⚙️ Configuration

| Setting | Description | Default |

|---------|-------------|----------|

| HP Percent Cost | Percent of current HP lost when reviving | 0.10 (10%) |

| Revive Key | Key used to revive | H |

Example:

HP Percent Cost = 0.15

Revive Key = G

🕹️ How to Use

  • Grab a dead player's head
  • Look at the on-screen prompt
  • Press the revive key
  • Lose HP and revive your teammate

🔗 Multiplayer Notes

  • Only the host/master client performs the revive
  • Clients request revive via Photon RPC
  • Fully synced across all players

🛠️ Requirements

  • REPO v0.3+
  • BepInEx 5.4.x

-.NET Framework 4.8

🧪 Known Limitations

  • Revive will fail if you don’t have enough HP
  • Cannot revive in shop zones
  • Requires grabbing the correct PlayerDeathHead object

👤 Credits

This mod is based on the original work by Quilt and has been adapted and extended for this version.

  • Maze — Mod development
  • Godji — Original Ultimate Revive concept
  • REPO Devs — Game & modding support

📜 License

Free to use and modify for personal or community use.

Do not reupload without proper credit.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ultimatereviveV2-2.0.0.zip
File size
118.2 KiB