ultimatereviveV2
Revive teammates by grabbing their head and sacrificing a percentage of your own HP. Multiplayer-safe and configurable. Based on the original mod by Quilt, adapted and extended by Maze.
About this mod Author’s original text
REPO Ultimate Revive — Maze Edition
A BepInEx mod for REPO that allows players to revive fallen teammates by grabbing their head and sacrificing a percentage of their own HP.
✨ Features
- 🧠 True Head Revive
You must physically grab the player's head to revive them.
- ❤️ Percent-Based HP Cost
Revive costs a percentage of your current HP instead of a fixed amount.
(Example: 10% of 100 HP = 10 HP, 10% of 5 HP = 1 HP minimum)
- 🌐 Multiplayer Safe
Host-authoritative revive using Photon RPC.
- 🎮 Custom Keybind
Change your revive key in the config file.
- 🖥️ On-Screen Prompt
Displays revive instructions and HP cost when holding a head.
⚙️ Configuration
| Setting | Description | Default |
|---------|-------------|----------|
| HP Percent Cost | Percent of current HP lost when reviving | 0.10 (10%) |
| Revive Key | Key used to revive | H |
Example:
HP Percent Cost = 0.15
Revive Key = G
🕹️ How to Use
- Grab a dead player's head
- Look at the on-screen prompt
- Press the revive key
- Lose HP and revive your teammate
🔗 Multiplayer Notes
- Only the host/master client performs the revive
- Clients request revive via Photon RPC
- Fully synced across all players
🛠️ Requirements
- REPO v0.3+
- BepInEx 5.4.x
-.NET Framework 4.8
🧪 Known Limitations
- Revive will fail if you don’t have enough HP
- Cannot revive in shop zones
- Requires grabbing the correct PlayerDeathHead object
👤 Credits
This mod is based on the original work by Quilt and has been adapted and extended for this version.
- Maze — Mod development
- Godji — Original Ultimate Revive concept
- REPO Devs — Game & modding support
📜 License
Free to use and modify for personal or community use.
Do not reupload without proper credit.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: