Tumble Launch Rebalance

v1.0.1·Updated 2025-04-21

Makes Tumble Launch more survivable!

About this mod Author’s original text

Tumble Launch Rebalance

Make tumble launch just a tad better!

This mod buffs the Tumble Launch upgrade through a durability buff.

Ever spend a significant amount of your hard earned money on more than few tumble-launch upgrades, only to be sorely disappointed at how quickly you get annihilated when using it? Flying down a dark hallway at unprescedented speeds only to be put down by a poorly placed enemy?

This mod aims to fix that through two changes: contact damage from hitting an enemy while tumbling no longer deals a flat 5 damage, and scaling damage reduction from each Tumble Launch owned.

The damage received while tumbling is as follows:

Effective Damage = damage x (1 - max_damage_reduction x min(1, tumble_upgrades_owned ÷ upgrades_to_reach_max_reduction) )

Encounter an issue?

Send me a message on Discord @tanmang, or an email at mangomango.dev@gmail.com

Incompatible with anything that considerably modifies/replaces/skips TumbleLaunch.HitEnemy() or PlayerTumble.BreakImpact().

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Tumble_Launch_Rebalance-1.0.1.zip
File size
19.1 KiB