Tumble Launch Rebalance
Makes Tumble Launch more survivable!
About this mod Author’s original text
Tumble Launch Rebalance
Make tumble launch just a tad better!
This mod buffs the Tumble Launch upgrade through a durability buff.
Ever spend a significant amount of your hard earned money on more than few tumble-launch upgrades, only to be sorely disappointed at how quickly you get annihilated when using it? Flying down a dark hallway at unprescedented speeds only to be put down by a poorly placed enemy?
This mod aims to fix that through two changes: contact damage from hitting an enemy while tumbling no longer deals a flat 5 damage, and scaling damage reduction from each Tumble Launch owned.
The damage received while tumbling is as follows:
Effective Damage = damage x (1 - max_damage_reduction x min(1, tumble_upgrades_owned ÷ upgrades_to_reach_max_reduction) )
Encounter an issue?
Send me a message on Discord @tanmang, or an email at mangomango.dev@gmail.com
Incompatible with anything that considerably modifies/replaces/skips TumbleLaunch.HitEnemy() or PlayerTumble.BreakImpact().
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: