Train
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
About this mod Author’s original text
Train
A BepInEx mod for R.E.P.O. that lets you level up
your character stats by using them in the field — capped by your
Improve level.
Where Improve is the wealth axis (bank your lifetime haul → earn points → buy stat
levels), Train is the mastery axis: practise a stat during a run and it levels itself up.
The two stack — your final in‑game stat is base + Improve allocation + Train level.
Train is a companion to Improve, not a replacement. Improve does not need Train; Train reads
your Improve level as the ceiling for everything it can train.
What This Mod Does
- Tracks how much you use each trainable stat, only while you're in a level.
- Raises that stat's trained level when its lifetime usage crosses a threshold.
- Caps every trained level at your current Improve level — so practice and wealth advance
together.
- Persists progress globally across all saves, and never loses it on death.
- Applies trained levels through Improve's own stat application, so they land natively —
real max health, sprint speed, grab strength, launch force — and the rest of the suite
(Armor, Increase Tumble Damage, Constitution, Agility, UI) reacts automatically. A level
earned mid‑level is felt within about a second.
How leveling works
Each stat has a lifetime progress counter measured in use‑points. The total progress
needed to be at trained level L is a single threshold:
threshold(L) = L × factor factor = 9 for levels 1–3
= 25 for levels 4–10
= 100 for levels 11+
| Level | Total use‑points | Level | Total use‑points |
|------:|-----------------:|------:|-----------------:|
| 1 | 9 | 7 | 175 |
| 2 | 18 | 8 | 200 |
| 3 | 27 | 9 | 225 |
| 4 | 100 | 10 | 250 |
| 5 | 125 | 11 | 1100 |
| 6 | 150 | 12 | 1200 |
The tier boundaries are deliberate walls (level 3→4 jumps 27→100; level 10→11 jumps 250→1100):
early levels come fast, late levels are a serious grind. Your effective trained level is
min(level‑from‑progress, Improve level), so progress you bank above the ceiling unlocks the
instant your Improve level rises.
Trainable stats
Discrete actions earn 1 point each; continuous stats convert raw activity to points via a
configurable unit, so the same curve is fair for everyone.
| Stat | Counted action |
|---|---|
| Tumble Launch | each launch |
| Extra Jump | each air/extra jump |
| Throw | each throw (planned — see note below) |
| Grab Range | each grab |
| Grab Strength | each heavy grab |
| Tumble Climb | each tumble‑climb |
| Tumble Wings | time gliding (planned — see note below) |
| Health | damage taken + health restored (any source) |
| Sprint Speed | distance sprinted |
| Stamina | distance walked + standing stamina regen |
| Crouch Rest | stamina regained while crouching |
Throw and Tumble Wings don't accumulate progress yet — the stats are listed in the
Train menu, but their counting arrives in a future version. You can still raise them
through Improve as usual.
Map Player Count and Death Head Battery are not trainable (no natural in‑field
action). They remain point‑buyable in Improve.
Counting happens only inside a level — never in the truck, the shop, between maps, or in
menus — and your progress is never reset by dying or finishing a run.
Requirements
- BepInEx 5.x installed for R.E.P.O.
- Improve — provides the level ceiling and
carries trained levels into the game.
- MenuLib — for the Train menu.
- Relay — arrives automatically with Improve
1.2.0. Train never talks to it, but it is what lets trained Grab Strength and Tumble
Launch work while you are a co-op client.
Installation
- Install (recommended) — dependencies are pulled in automatically.
- Or manually: place Train.dll into your BepInEx/plugins folder (alongside Improve,
Relay and MenuLib).
- Launch the game and open the Train menu to watch your progress.
Upgrading to 1.0.7
No Train setting changes — every option keeps its name, its place and your value, and your
training progress is untouched. 1.0.7 only follows Improve to 1.2.0, which now re
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: