TimerRevive
Over time, you will be able to automatically revive on the spot. Over time, you will be able to automatically revive on the spot.
About this mod Machine translation
[En]
TimerRevive
Over time, you will be able to automatically revive on the spot.
What this mod can do
You will automatically respawn in place over time.
A UI appears in the bottom right, clearly showing how many seconds remain until respawn.
When respawning via this mod's mechanism, the respawn count increases by 1, extending the time until your next respawn. Respawning through other means does not increase this count.
The respawn count resets when you advance to a new stage.
Config
- Revive Settings
- Revive Time
Default: 30
Base time required for revival
- Scaling Type
Default: Add
Method for increasing time
- Scaling value
Default: 15
Amount of time increase
- UI Settings
- Language
Default: English
UI language ※Requires the Japanese localization mod for Japanese display.
- X Offset
Default: 0
Adjusts the UI's X-axis position
- Y Offset
Default: 0
Adjusts the UI's Y-axis position
- Text Size
Default: 50
UI text size
- DebugLog
- EnableLogging
Default: false
Displays logs used for debugging
How This Mod Works
Who Needs to Download It
Hosts must download it. Clients do not need to download it, but the UI will not appear.
If only clients download it, the UI will appear but respawning will not work (anti-cheat measure).
| |Everyone|Host Only|Client Only|
|-------------|--------|---------|-----------|
|Functionality| ◎ | 〇 | ✕ |
Using Scaling Type
There are two Scaling Types: “Add” and “Multiply”.
When Revive Time = 15 and Scaling value = 2...
|Respawn Count|0 |1 |2 |
|-------------|---|---|---|
|Add |15 |17 |19 |
|Multiply |15 |30 |60 |
This is how it works.
Add operates by adding the Scaling value, while Multiply operates by multiplying the Scaling value.
Compatibility with Other Respawn Mods
This mod is designed to work alongside other respawn methods.
However, depending on mod settings, it may not function correctly.
A Small Point to Note
Since you respawn on the spot, if you're unlucky, you might die the instant you respawn.
I'm on Discord's “R.E.P.O. Modding Server”.
The URL below is my mod's forum page, so feel free to contact me if you encounter any issues or have requests.
yazirushi's Mods General Forum
[Jp]
TimerRevive
Time passes and the field is automatically revived and revived.
このmodでできること
Time passes and the field is automatically revived.
The にUIが on the lower right represents the され, and the にわかりやすいようになっています which will be revived after a second.
このmodのofficial group みでRESURRECTION するとRESURRECTION カウントが1 Increase して, 时のRESURRECTION に hang かるTime が Increase します. His method is to revive the situation and increase the occasion.
ステージジむと resurrect カウントはリセットされます.
コンフィグ
- Revive Settings
- Revive Time
Initial value: 30
The basic time required for resurrection
- Scaling Type
Initial value: Add
The official side of increasing time
- Scaling value
Initial value: 15
Increasing amount of time
- UI Settings
- Language
Initial value: English
UI language ※Japanese language expression is necessary for Japanese language mod.
- X Offset
Initial value: 0
UI X-axis position adjustment
- Y Offset
Initial value: 0
UI Y-axis position adjustment
- Text Size
Initial value: 50
UIのTextの大きさ
- DebugLog
- EnableLogging
Initial value: false
デバッグに uses したログを to express する
このmodのactionについて
Necessary person
ではありませんが, UIが means されません.
In the case of クライアントのみがダウンロードした, the UIは means されますが, and the resurrection しません(チート対泽).
| |All members|ホストのみ|クライアントのみ|
|----|----|----------|----------------|
|Action| ◎ | 〇 | ✕ |
Scaling Type's method
Scaling Typeには「Add」と「Multiply」の2 typesあります.
Revive Time = 15, Scaling value = 2 のときは...
|Number of resurrections|0 |1 |2 |
|--------|---|---|---|
|Add |15 |17 |19 |
|Multiply|15 |30 |60 |
このようになります。
Add は Scaling value を foot し て い く, Multiply は Scaling value を hung け て い く と い う calculator に な っ て い ま す.
His resurrection mod's compatibility
このmodはhis resurrection meansが入ってもquestionないような作りになっています.
ですが、modのsettingsによってはnormal actionしないpossibilityがあります.
ちょっ …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: