TimerMod

v0.9.7·Updated 2025-03-07

A run-against-the-clock mod for R.E.P.O.

About this mod Author’s original text

Timer Mod

Description

Timer Mod introduces a synchronized countdown timer to your multiplayer games, adding tension and excitement. When the first extraction point is unlocked, a 10-minute timer begins. Each additional extraction point unlocked adds 5 minutes to the clock. If the timer hits zero, all players explode! The timer is visible on-screen for players with the mod installed, while the host manages the core logic and explosion effects.

Features

  • Synchronized Timer: Starts at 10 minutes and gains 5 minutes per extraction point unlocked.
  • Explosive Finale: All players explode when the timer reaches zero.
  • Immersive Messages: Random messages appear at key moments (e.g., "The countdown has started!", "Two minutes left!", "I’m about to explode!").
  • Customizable Delay: Explosion delays match message lengths, letting players "speak" before the boom.
  • Host-Driven Logic: The host ensures timer and explosion synchronization across all clients.

Installation

  • Prerequisites: Install BepInEx first.
  • Download: Get the latest Timer Mod.
  • Install: Unzip the mod files into your game’s BepInEx/plugins folder.
  • Launch: Start the game, and the mod will activate.

Usage

  • The timer triggers automatically when the first extraction point unlocks.
  • Players with the mod see the timer UI; those without it still experience explosions but not the display.
  • The host controls the timer and explosion logic for seamless multiplayer sync.

Configuration

No configuration options are available yet. Future updates may allow timer customization and more.

Known Issues

  • No issues reported so far. Submit any bugs to @choom_aoe on Discord.

Credits

  • Developer: Choom
  • Thanks: To the modding community for their support and input, and my friend Koziel for the help.

Have fun and enjoy the chaos!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TimerMod-0.9.7.zip
File size
67.6 KiB