TimerMod
A run-against-the-clock mod for R.E.P.O.
About this mod Author’s original text
Timer Mod
Description
Timer Mod introduces a synchronized countdown timer to your multiplayer games, adding tension and excitement. When the first extraction point is unlocked, a 10-minute timer begins. Each additional extraction point unlocked adds 5 minutes to the clock. If the timer hits zero, all players explode! The timer is visible on-screen for players with the mod installed, while the host manages the core logic and explosion effects.
Features
- Synchronized Timer: Starts at 10 minutes and gains 5 minutes per extraction point unlocked.
- Explosive Finale: All players explode when the timer reaches zero.
- Immersive Messages: Random messages appear at key moments (e.g., "The countdown has started!", "Two minutes left!", "I’m about to explode!").
- Customizable Delay: Explosion delays match message lengths, letting players "speak" before the boom.
- Host-Driven Logic: The host ensures timer and explosion synchronization across all clients.
Installation
- Prerequisites: Install BepInEx first.
- Download: Get the latest Timer Mod.
- Install: Unzip the mod files into your game’s BepInEx/plugins folder.
- Launch: Start the game, and the mod will activate.
Usage
- The timer triggers automatically when the first extraction point unlocks.
- Players with the mod see the timer UI; those without it still experience explosions but not the display.
- The host controls the timer and explosion logic for seamless multiplayer sync.
Configuration
No configuration options are available yet. Future updates may allow timer customization and more.
Known Issues
- No issues reported so far. Submit any bugs to @choom_aoe on Discord.
Credits
- Developer: Choom
- Thanks: To the modding community for their support and input, and my friend Koziel for the help.
Have fun and enjoy the chaos!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: