test repo mod 2
Community Mod
About this mod Author’s original text
REPO Project Patcher
A game wrapper that generates a Unity project from REPO's build that can be playable in-editor
Unity Project Patcher
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Table of Contents
- About the Project
- Getting Started
- Prerequisites
- Installation
- Usage
- FAQ
About the Project
This tool is a game wrapper on top of the Unity Project Patcher.
This takes a build of REPO, extracts its assets/scripts/etc, and then generates a project for usage in the Unity editor.
[!IMPORTANT]
This tool does not distribute game files. It simply works off of your copy of the game!
Also, this tool is for personal use only. Do not re-distrubute game files to others.
Getting Started
Already Bundled
This project is bundled with the following packages:
- Insert text if needed or remove section
Gets Downloaded
- Insert text if needed or remove section
Prerequisites
You will have to make sure you have the following before using the tool in any way:
- Git
-.NET 8.0
- To run Asset Ripper
- Unity Project Patcher
- Unity Project Patcher BepInEx
- Can be disabled
Installation
Unity Project
- Requires Unity %UNITY_VERSION%
- Unity %UNITY_PIPELINE% pipeline
Create a new Unity project with the above requirements before getting started.
[!IMPORTANT]
These options require git to be installed!
You will need to install three packages in sequence here:
- Unity Project Patcher:
- Unity Project Patcher BepInEx:
- Can be disabled
- This package
Installing the Unity Project Patcher core
Install with the package manager:
- Open the Package Manager from Window > Package Manager
- Click the '+' button in the top-left of the window
- Click 'Add package from git URL'
- Provide the URL of the this git repository:
- If you are using a specific version, you can append it to the end of the git URL, such as #v1.2.3
- Click the 'add' button
Install with the manifest.json:
- Open the manifest at [PROJECT_NAME]\Packages\manifest.json
- Insert the following as an entry:
"com.nomnom.unity-project-patcher": "
- If you are using a specific version, you can append it to the end of the git URL, such as #v1.2.3
Installing this Game Wrapper
The same steps as previously, just with
Installing the BepInEx Wrapper
Open the tool window Tools > Unity Project Patcher > Open Window and press the Install BepInEx button.
Otherwise, follow the steps at
Disabling BepInEx Usage
If you don't want to use plugins, then follow the steps at
Usage
The tool window can be opened via Tools > Unity Project Patcher > Open Window
[!IMPORTANT]
This tool mostly supports patching an already patched project, although this can lead to broken assets.
So make sure you back up your project beforehand.
Estimated patch durations:
- Fresh patch: $ESTIMATED_DURATION$
- Already patched: $ESTIMATED_DURATION$
These can vary wildly depending on system speed and project size.
FAQ
The core project's FAQ can be found here:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: