TalkingCart
This mod makes the cart talk with voice and subtitles. It will warn the players when an enemy is nearby, let you know when an enemy has despawned/respawned, tell you how many items are in the vicinity
About this mod Author’s original text
Cart Talking Mod
This mod makes the cart talk with voice and subtitles. The cart will warn the players when an enemy is nearby, let you know when an enemy has despawned/respawned, and tell you how many items are in the vicinity.
It was created as a part of the following YouTube video:
Supported Features
- The cart has a chance of reacting (aggressively) if you damage an item in front of it. You're also able to configure how high/low the chance is from the config file.
- The cart will tell the players which enemies are present in the level at the start of each level.
- If an enemy enters the area around the cart (within a 20 units of the cart's position), the cart will warn the players.
- If an enemy that has been communicated as near exits the area around the cart (more than 23 units away from the cart), the cart will notify the players
- If an enemy despawns, the cart will notify the players.
- If an enemy, that has been communicated as despawned, respawns. the cart will notify the players.
- If an enemy dies, the cart will notify the player.
- The player can disable the cart's communications by holding it in strong mode and pressing the Z key.
- The players can trigger the cart to tell them how many items are in the surrounding are by holding the cart in strong mode and pressing the X key.
- If modded enemies are present in the level, the cart will communicate their info using the game's TTS functionality.
All keybindings are changable in the log file. Here is a list of valid keycodes:
Mod Type
Client-side.
Contributions Credits
RePixelatedMC: Fixed the mod's compatibility with REPO v0.4.0 (cosmetic update).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: