Swordsmachine
A Swordsmachine enemy for REPO that wanders the map, spots players with line of sight, then dashes in with a deadly sword slam.
Screenshots 1 screenshots
About this mod Author’s original text
Swordsmachine v1.2.0
A Swordsmachine enemy for REPO that wanders the map, spots players with line of sight, then dashes in with a deadly sword slam.
Changelog
- Works for Repo 0.4 Cosmetics update!
- If you need support for my mods or just want to hang out join my new personal server on Discord:
Changelog
- 1.0.0 - Initial release of Swordsmachine for REPO
- 1.1.0 - Changed spawn weight
What this mod does
Swordsmachine brings a custom robot enemy into REPO.
He slowly wanders the map, only commits when he truly sees a player, raises his sword, dashes to your last seen location, and slams down with a deadly area attack.
He has ambient audio, a spotted-player sound, a slam hit sound, and robotic damage beeps so players know when their shots and hits connect.
How Swordsmachine reacts and works
- Swordsmachine wanders the map until he gets real line of sight on a player.
- When he sees a player, he raises his sword, dashes to that player's location, and slams down.
- If you move out of the way in time, he can miss the dash and slam.
- The slam creates a dangerous AOE attack that can kill players caught in it.
- Dodge the AOEs or jump at the right time to avoid taking damage.
- Swordsmachine has 240 health.
- He can be damaged and killed with normal REPO combat.
- He does not get knockback, but he gives off robotic beeps when he takes damage so you know you hit him.
- He roams slowly, but becomes very dangerous once he sees you.
Notes
- ALL PLAYERS NEED THE MOD INSTALLED.
- Swordsmachine is registered through RepoLib and behaves like a proper killable REPO enemy.
Credits
- Made by Omniscye/Empress
"If you hear the metal breathing, move."
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: