Swordsmachine

v1.2.0·Updated 2026-05-08

A Swordsmachine enemy for REPO that wanders the map, spots players with line of sight, then dashes in with a deadly sword slam.

Screenshots 1 screenshots

About this mod Author’s original text

Swordsmachine v1.2.0

A Swordsmachine enemy for REPO that wanders the map, spots players with line of sight, then dashes in with a deadly sword slam.

Changelog

  • Works for Repo 0.4 Cosmetics update!
  • If you need support for my mods or just want to hang out join my new personal server on Discord:

Changelog

  • 1.0.0 - Initial release of Swordsmachine for REPO
  • 1.1.0 - Changed spawn weight

What this mod does

Swordsmachine brings a custom robot enemy into REPO.

He slowly wanders the map, only commits when he truly sees a player, raises his sword, dashes to your last seen location, and slams down with a deadly area attack.

He has ambient audio, a spotted-player sound, a slam hit sound, and robotic damage beeps so players know when their shots and hits connect.

How Swordsmachine reacts and works

  • Swordsmachine wanders the map until he gets real line of sight on a player.
  • When he sees a player, he raises his sword, dashes to that player's location, and slams down.
  • If you move out of the way in time, he can miss the dash and slam.
  • The slam creates a dangerous AOE attack that can kill players caught in it.
  • Dodge the AOEs or jump at the right time to avoid taking damage.
  • Swordsmachine has 240 health.
  • He can be damaged and killed with normal REPO combat.
  • He does not get knockback, but he gives off robotic beeps when he takes damage so you know you hit him.
  • He roams slowly, but becomes very dangerous once he sees you.

Notes

  • ALL PLAYERS NEED THE MOD INSTALLED.
  • Swordsmachine is registered through RepoLib and behaves like a proper killable REPO enemy.

Credits

  • Made by Omniscye/Empress

"If you hear the metal breathing, move."

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackZehs-REPOLib

File & checksum

Filename
Swordsmachine-1.2.0.zip
File size
844.5 KiB